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报告翻译问题
Otherwise, I have to mess with my razer synapse software and change the DPI before AND after playing Brigador. It may seem like a first-world problem, but an in-game sensitivity slider for the mouse would alleviate this inconvenience.
No the best thing here would be to simply use the software for your mouse like was already suggested or in your OS.
Also I have never heard of any game with this method of control ever doing its own mouse sensitivity unique to the application. If you have a game in mind that does that, would be great to know about.
Literally every game I can think of has in-game mouse sensitivity settings. And I have no idea what you're talking about with regards to "introducing all kinds of bugs in the coding due to it having to change each time you tab in and out". That's not a thing.
Here's a list of games that I own which have in-game mouse sensitivity settings:
CS:GO
PLAYERUNKNOWN'S BATTLEGROUNDS (has multiple sensitivty settings for hip-aim, aiming down sights, zoom, etc.)
Turok 2: Seeds of Evil
Vanquish (again, multiple sensitivity settings)
DOOM
GTA V
Watch Dogs 2
SUPERHOT
Metro: Last Light
The list goes on and on and on and on. I have to wonder if you're trolling? Because I actually cannot think of a game that DOESN'T have in-game mouse sensitivity settings, except this one.
No, this is not the best thing, as it goes against the standard of practically every game, ever.
http://imgur.com/a/yeT5S
So, after viewing that album, how exactly do you defend your position, or were you confused? Anyways, I think this is something Brigador needs. I found the default sensitivty a bit too fast and would prefer to not have to mess with my OS or razer software for the sake of a single game, whilst simultaneously affecting the many others which have unique sensitivity settings.
You literally ignored my whole point. I clearly stated games with this method of control and all you gave was shooters.
No, I really don't have any examples of games similar to Brigador because that's the only game of its kind that I have, as far as I'm aware.
That said, I'm curious as to why the perspective or mechanics of the game makes a difference as to whether or not an in-game mouse sensitivity slider is viable?
Obviously there is a lot that I don't know/understand and it's easy to make assumptions. It was just one of the first things I noticed upon playing around with the game.
Well stop and think about for a second, there is no mouse acceleration, this game is in essense a twinstick shooter. What this means is that there is no mouse sensitivity changes that can be made seperately as it is using your OS mouse settings full stop. It would be like trying to have Diablo 3/Torchlight 2 ect have a different mouse speed while they are just using your currsor in a very literal sense (just like this game).
It basically comes down to this: if the mouse is too fast for you in this game, it must also be the same for you on your desktop.
Because it's a twin stick shooter it means there can be no mouse sensitivity changes made separately? What programming manual states that? I see no reason why this would be the case, and it sounds super anecdotal. Like, where are you getting this from? I'm still not getting any kind of reason as to why the game must be tied to the OS mouse sens. Why is that?
My desktop cursor speed is fine. However, navigating my desktop and playing Brigador are two fairly different tasks, and I feel that my mouse desktop speed makes the camera zoom around a bit too fast in Brigador.
I understand that Brigador is an isometric, third-person shooter. But, I don't understand why this automatically precludes it from having an in-game mouse sensitivity setting. If you do know, please tell me.
Another game I just thought of is Alien Swarm. I'll have to check when I get home but I'm pretty sure you can adjust the mouse sensitivity in that game. Also possibly Hotline Miami. These are two games more similar to Brigador. Again I would have to double-check these games.
Based on personal experience, having in-game mouse sens. settings seems to be the norm, regardless of the genre, camera perspective, or otherwise. I would bet my net worth (such as it is) that there are vastly more games that have this option than games that do not. Though, I don't want to argue with you. I just want to share my opinion - that I feel an in-game mouse sens. setting would be a nice addition. Forgive me for assuming this to be a trivial change - clearly I have no idea.
Trivial or not, I just think it would be very handy. I've voiced my opinion and at least two devs have seen it, so I guess that's good enough.
That's a perfectly valid question, and to be honest, I didn't develop this engine, I'm just the guy who's maintaining and extending it, so I am not fully equipped to explain rationale behind decisions like this.
However, mouse sensitivity in first- and third-person shooters is mapped to 3d space, so your mouse movement has a direct spatial representation in how you look around.
What we have to do is translate your two-dimensional mouse movement into essentially 2.5d to account for the unique depth cues in Brigador's engine and gameplay. So at the very least, I don't think they're directly comparable.
So let's say that the game uses the OS sens to make its calculations. The OS sens should be represented by a single value, (or perhaps x and y values) right? So why then could the game not simply add or subtract from this value(s) before doing whatever additional calculations are necessary for the cursor movement in Brigador, thus allowing for a unique sensitivity setting?
More of a rhetorical question, because I know you aren't equipped to answer. But I appreciate the dialogue nonetheless.