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At the start of the game, you have exactly two units on the floor - her and another one.
Using Just Cause gives one of them 2 Valor. Using Fireblast (or whatever it's called, 3 damage demon thing) gives both 1 Valor (effect of Talos' useless card Inspire), and takes 3hp from Fel.
Yes, she gives 1 Valor on Revenge. And while it does get high enough on Vanguardian III (4 Valor on Revenge), getting there will deprive you of momentum. She is going to die in almost every battle, unless she's not using the only benefit of picking this line.
Still, it's a lot of effort for what appears to be less reward.
It seems to be intended as an offensive option - since the only thing Valor does for the backline is bonus damage. But even in this regard, both of the other options are superior.
Probably don't do this against Corruption Seraph for multiple reasons, but having a really big floor still does a lot of good work if you have AoE buffs like Vanguard Fel does passively. Maybe she needs a little help to get the initial Valor built up so the first few waves don't kill her, but there are a lot of spell solutions for that you can find before the enemy waves start to really threaten her.
She also does ramp up Valor for her own defensive ability. But I do think it's best paired with the upgrade that scale Valor on Shift as first upgrade. Having a flat Valor start make it more "reliable" if you want her to tank and gain as much from her Vengeance trigger. That being said, the first turn need to be set up by either having a Intrinsic spell that protect her OR set up a sacrificial lamb up front to tank & die in the first wave.
Overall I rarely go tier 3 on her valor scaling path anyway as I found the payoff a bit underwhelming but I do prefer Savior over Vanguardian. But as you don't have a choice for the second upgrade if you want to branch out, I take whatever appear.
But I agree that Vangardian III seems impossible by itself at Conv. 10 as early wave are quite deadly. You need strong spell that give a bunch of Reanimate/Damage Shield/Flat Armor. Sap could also work but it's even trickier to set up.
I think it works better with some of the mt1 clans. Hellhorned would be a good example, you have additional ascend cards to overstack a floor, starter like torch easily helps extra revenge procs, armor cards to help get the initial survivability up, bonus points for branding rite which also procs revenge while doing it, and good attack scaling units like horned warrior branded warrior and railbeater to take advantage of the valor attack scaling
It does, however, require a lot of setup for something that doesn't do much in return.
Vanguardian simply requires you to understand Valor mechanics:
1. Start on bottom floor front. Put a tank (Shield Steward) behind her.
2. Let her tank damage while she can. Help her with whatever spells (Just Cause for example) you have available. Revenge puts Valor on the whole floor.
3. Before she might die and /before Relentless/, Advance the tank before her. Make sure to do this before Relentless so that the tank has a turn to gain Armor for its Valor.
4. Now you are ready to fight the boss. The tank in front has Hp and Armor, Fel behind has Valor-buffed attack and Multistrike.
Bottom: something to take out backliners
Mid: Vanguardian who takes hits from climbing frontliners, with tank and/or Multistrike units behind.
Top: your Shift floor
Regularly end battles with 50-80 Valor
https://steamcommunity.com/sharedfiles/filedetails/?id=3491346474
The Angel behind Fel gives 5 armour for each Shift. Combined with a rank in the 'Savior' ability, which gives you another Shift and more armour.
When Fel is in front, she also gains armour up to her Valour stack.
There also other ways, but generally a pure vanguard line is on the weaker side.