Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem







Pyre Abilities now have a two turn Cooldown.
Banners no longer give Banner units.

Enemy units have double health.
Purging costs much more gold.
Friendly units Propagate 1 on Slay.
Friendly units gain Conduit 1 and lose -2 ATTACK on Mooncycle.
Friendly units gain Corruption 2 on Strike.
Start with 2 copies of Torch that have Entropic Growth.
Friendly units have one of Dominion's Boons at random.
-1 EMBER per turn. +10 DEPLOYEMBER.
On the turn after Deployment Phase, the first enemy wave ascends and the second wave enters.
-2 CAPACITY on each floor.
No longer gain card packs from non-Flying Boss battles.
Gain all other Champions for your clans. They gain a random upgrade each time you use the Light Forge.
Enemy units get Titanite when they are in the front.
The Full Moon is always active.
A Merchant of Arms appears in the middle of the tracks after the first battle.
Start with Golden Idol.
Friendly units gain +1 ATTACK permanently when healed.
Friendly units enter with Avarice 5.
Friendly units have double health, but it is unhealed.
Start with Heph's Hammer and it has Deployable.
Units cost 1 more EMBER.
All damage is now Piercing.
Gain an extra card pack for each clan from Flying Bosses.
Spells gain 1 Magic Power per 100 GOLD you start the turn with.
Frostbite and Decay deal an extra 1 damage per stack.
Start with Shadow's Sheath.
Start with 4 copies of Alchemy.
Steward units are removed from the deck.
Replace Train Stewards with Graft units.
Drafts can have cards from any clan.
Take 4 Pyre damage when purchasing any merchant option.
Start with Blood of the Apex and Advanced Growth.
During Deployment friendly units can only be summoned on the top floor.
Your Pyre takes an additional 3 damage from all sources.
At the start of battle, apply Inferno Room on all floors.
Your Champion gains all of Savagery's Boons.
Summon three Morsel units on random floors at the start of each turn.
Your units no longer deal any damage to enemy units.
Start with Soulsmelter and it has Deployable.
Enemy units gain +3 HEALTH on Harvest.
Enemy units enter with Armor equal to 50% of their HEALTH.
Train Rooms can not be replaced.
Friendly non-Champion units' ATTACK is halved.
Draft 2 cards added in Lost Arsenal.
Enemy units enter with Reanimate 3. Friendly units enter with Reanimate 1.










































Loading
