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Well I mean even non-minor ones are pretty mediocre, nothing like "energy saved between turns" or "demons have multistrike 1" from Hellhorned, those are solid artifacts that can carry/define the game for you. Pyreborn has nothing like this.
Yeah originally I thought of them as very bad because I didn’t take all the synergies with other clans into account. They offer great synergies and combo, but I still would be happy for them to be more self sufficient. Goldtooth and Zealot are awesome units, but they are so rare, and other units on their own aren’t very excited, they need very specific setups to shine. I just want their units to have purpose on their own, similar to Lazarus hook guy, just with dualism enchantment he turns off flying bosses/savage for 2 turns, that’s damn massive thing to have that unit in any composition, Pyreborn rare units aren’t offering anything like this. I overall love Lazarus units design, they are my favorite, they all so great and have so many viable options, all of them have some purpose. I would want Pyreborn units to be something like that. And especially I want buffs to their Champions.
That said, playing other clans with Pyreborn secondary would be so much better, because I will have better champions
Good luck with that.
Maybe this is by design since it feels like the clan that is most suited to having a pretty large deck so the dead cards are more diluted by other stuff.
Anyway, good overview of the faction @OP.
I agree with your conclusions in general, but I'd say all of that applies to Lazarus tenfold and Orechi needs buffs way more.
I tend to find I have easily enough gold to remove all the economy stuff before Seraph, and sometimes I'll do it before the 7th ring fight.
You take a bunch of gold and egg stuff to afford all your upgrades and get a pile of artefacts early. Then you strip them out, by paying gold which you have tons of, before the final tough 2-3 fights.
No only do most of the economy cards pay for their own eventual removal and then some, gold early is worth more than gold late. Not having to pass up choice upgrades, or especially shop rerolls, early is really impactful.
You saying like it’s something depending on me XD That’s the point of those roguelikes, you not guaranteed anything!
I agree, it’s easy if you get the tools, but those tools aren’t guaranteed. Besides you might have better options
However problem with space and tanking still persist early game. You can’t put Fenix/Incant guy/any 2 size units (including Pyreborn’s too) on one line to make a proper setup. You have to rely on body blocking with 1 sizd units which makes it… Annoying if you didn’t draw one, and makes Lazarus, Underlegion and Umbra the best suited secondary clans for Pyregel stacking there.
But I admit, Pyregel is indeed strong, unfortunately I couldn’t play it well during my games.
Sure purging cards is good, but somehow I don't have much issues with starting cards either. And lonely steward can be usefull against Seraph. It's like... Gold helps a lot sure, butr RNG better than just gold. I once had run where I hit 3 Merchants of Steel and didn't find single multishot enchantment, and I was swimming in gold, but well, again, Gold can't buy RNG. IF we could reroll card offers for gold - now that would be a solid option and reason to stack gold.
Meanwhile, with a 3 turn CD, I either need the equipment and a tome, or two tomes to get it to one. Which is kinda important to have, since there are some ways to reduce CD by 1 (be it the Railspike for every energy, which you can upgrade with -1 cost and remove consume, or the arti that reduces CD on whelp summoning or the self damage reduction one)
Fenix also has some ... underwhelming stats. I do think his slay path has potential with a 2 turn CD, allowing for some devastating turns - but the Golden Crown one has abysmal attack, so his ability barely does anything. I don't mind the low stats on the Pyregel path (which are, for some reason, better than Golden Crown), but a mere + stack to pyregel is ... unsactisfying. Again, a CD down to 2 already would help, allowing his innate pyregel to be applied more often, but it still feels like his stats could be worse if in return his passive got way better. Like +3/+5/+8 or something along the lines instead.