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That said i agree with the above, 1 cost 20 dmg to enemies + 10 slay would e absurdly busted. That said I think? you might get the 10 gold killing your own units so there's something to be said about greed with some factions feeding you some gold
I do agree though that the wording could be improved. I wiped out a floor accidentally with Greed my first time drawing it, but before my turn ended I thought "what happened to my champion?" and restarted the turn.
Yeah it's a one-time experience that was completely unnecessary and frustrating; and is caused by a problem that can easily be fixed. I would consider it bad form if the developers refused to tweak a simple bit of text because "well it's only going to happen once".
And there's no reason for a new player to assume the effect being enemy-only would be unrealistically overpowered since a completely new player isn't going to know what the game balancing is actually like.
Some cards in this game have descriptions with five lines of text, where as the full description for Greed is barely three lines of text. Adding three words would not make the Greed description longer than any other description in the game. So bringing up the UI design as a reason for them to not add three words is contradictory to the game you're talking about.
It's a simple and unnecessary issue with a simple solution, add three words; or make the word "all" bold and caps like that other person above mentioned. I definitely don't feel this of all things is worth debating over.
Also, the Undo button is right there.
All cards that damage all units have this wording, so it is consistent. Same way a lot of buff cards can work on enemy units if you want.
You only see the targets it highlights if you're looking at them, I wasn't looking at my allies because I had no reason to be looking at my allies when using a card I thought only applied to enemies; that is the whole point.
As I mentioned in the original post you're literally commenting on, the undo button wasn't tutorialized to me until the run after I encountered Greed; so this point is irrelevant. People can encounter Greed and be screwed over by it right from the beginning before they know an undo button exists, which is what happened to me. That is the whole point.
Yeah it's only perceivably consistent if you've played the game long enough to encounter the wording repeatedly and see a pattern. As I mentioned in the original post you're commenting on, it was my first run - so obviously I couldn't know the terminology patterns in a new game I had just started playing. Like, again, that is the whole point.
My feedback is for the developers to add three words to an early game card description so that other new players won't have the same bad experience I did of misinterpreting an extremely dangerous effect and getting screwed over before even having an opportunity to settle into the game. Yet I'm still getting pushback - over adding THREE words to a card description for the sake of clarity in a strategy game. Actual proof people will argue over anything, I'm not checking this post again.
If you see that a spell does something you didn't like - just click that button. It's right there.
That's such a niche scenario that it's irrelevant. Like someone above said, it's a mistake that you only make once, and it's your mistake, not the game's.
The current wording is concise and accurate.
The normal way that most games deal with this would be to bold and captlize the ALL in the card text. Simple and clean.
We also pick spells that do what we didn't want sometimes. So what? You can remove the card later, you can just leave unplayed, and so on.
The wording is correct and precise. And it is not an "early game card", because no card is restricted to appearing specifically in early game.