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If you're struggling at covenant 1 try and focus on the basics. Focus your deck as much as possible on powerful strategies that complement your starting cards/units. Prioritise units and unit upgrade shops asap and don't be fussy about spending gold just kitting out units, even train stewards. Also with the new deployment mechanic you don't have to worry as much about filling your deck with base units as you can guarantee playing your powerful units straight away.
Getting strong early will enable you to put on the trials and scale up fast enough by spending gold.
Card purges are very valuable and on covenant 1 cheap. You can completely remove cards that are not beneficial to you and you should be thinning your deck as much as possible to be drawing your power cards wherever you can. This should also make you think twice about adding cards to your deck if they don't have obvious pay offs for you.
The fun is in experimenting and you can get some very unexpected and powerful things to work with a little trial and error. There will be a huge amount of strategies that can work for this combo and at covenant 1 all should be viable.
But like C3 said: you shouldn't be struggling at the first rings of C1 at all no matter what, so maybe focus on basics before you try a combo like this that isn't really straightforward.
Fel's permascaling shift path really benefits from the mirror room, gives you two fel, that can dance around and double your permascaling.
Conduit and mageblade can be very strong if built for too.
There's a nice room that helps the big tanky luna boy scale constantly. Fill it up with multistrike/smidge tanky luna boys, and they'll wreck stuff. There are other ways of controlling the phase, that make the full moon people pop off, like the full moon sweeper.
Talos permascale path is quite a bit weaker, sadly. It _can_ absolutely be useful, but the melee weakness path is probably the strongest.
Seriously. Her starting card is so bad, and her celebrate path wants to have units, so it solves both issues at once.
I basically had units on all floors but when boss show up you can pack it by using flight and descend spells.
I had the enchantress line with 1 in celestial radiance for the melee weakness on last upgrade. The key to my run was "Tome of the lost path" with upgrade that makes you draw it turn 1. I don't think banished has sweeper units so get a sub clan that can give you one, I used stygian coldcaelia.
The moon change stuff really needs the right pull and it's still lackluster. It could be better.
Either way, both clans have solid foundations and can win the run using their own cards only. Valor stacking is good, so is buffing damage of staff that has permanent attack increases each cycle. Combine that staff with Multistrike weapon from Banished and you will have a annihilator unit (That staff can easily go over 200 damage if you have Luna unit that gives double bonus of cycle, I don’t remember its name and yes they stack)
You unlock Titan fights after you unlocked all non-Titan Pyre hearts. Than you have option for boss trials (with Seraph, Cherub guy and Angry ♥♥♥♥, I forgot how their names written exactly ) you need than do all 3 trials in order to unlock Titan battle than.
-The valor resolve path will be far and away the strongest early choice, and should be your default if you start with really weak starter unit in most cases. It is however considerably weaker than the other 2 paths once you get to late game. But flexing in to the other paths after ring 3 boss is not entirely out of the question, especially melee weakness can be a nice flex path. So if you have some weak statted starter units, like the rage demon guy or the luna unit that just adds ephemeral moon phase spell on resolve, you’ll want to probably start valor if it’s offered.
-Celebrate path is probably among the weakest ring 1 champ paths in the entire game, since it is horribly statted and does nothing for you in the battle. I do like this path but it really should mainly be considered if you have some strong starter unit such as a shadeguard or a firebrand or an avenger. It snowballs nicely if you can get it going and you can eventually get to a point where if you are winning some fights on bottom floor, every single unit on the train gets celebrate triggers.
-Melee weakness path is also pretty weak in ring 1, but at least it “does something” to help you out a little in the battle. You’ll just get to apply a stack of melee weakness to the first or second wave, and then save the next ability proc for the boss. Melee weakness is actually her best path once you get past the first 3 rings, especially as you add more shift synergy to the deck. The amount of melee weakness you can apply is absurd and the norm for me playing her often is resulting in early kills on flying bosses.
The worst situation is if you aren’t offered valor path while also starting with a very poor ring 1 unit like the 5 attack fae unit that resolves the moon phase starter. In that case I’d probably just go the melee weakness path since it might be the only way to get through the first ring, and also strongly consider skipping the trial if it looks remotely challenging.