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Mac is not easy to develop for. I imagine that Linux is technically easier.
Surprisingly it is less about whether it is easy or not - it is simply expensive with the licenses.
And pretty much every computer can Linux.
Write to Apple to straigthen their OS out ;)
Hey Teal,
I completely understand how you could be frustrated by this. However, rather than begging for it I think you should understand WHY developers don't provide MAC compatibility. Here is a short from a game dev that explains it in 30 seconds. https://www.youtube.com/shorts/qRQX9fgrI4s
OK, so I knew that developing for Mac was a pain, but I didn’t know WHY—I just trusted people who did development who said it was. This video explains it pretty succinctly. Thanks for posting it!
I personally think that asking for it to be supported is the only way to get it supported. I've been a gamer for a long time. Use to be part of the windows pc master race and went through this same thing with Windows. Everything was pushed out to consoles. My expensive GPU was wasted on poorly done ports that were over a year delayed. Graphics limited based on the console versions and then having to sit there and hear developers reasons on pirating and poor sales.
This is just my 2 cents and it's not worth the 2 cents I'm giving it to delivery it. The m series have bought in a whole new group to the world of Mac OS. Some of these people like myself are gamers. I don't usually game on Mac but now I'm mainly a console/phone gamer. I did however consider buying monster train 2. Could I still run it without native support? Probably. Most older Mac users probably could. That newer crowd will need some hand holding. Those are the ones that are more likely to buy the games.
Side out of topic pointless personal rant.
My mac's have had bugs. Use to fix windows pc's for 15 years. The Mac bugs I personally experienced were simple in comparison. Though unlike with Windows search results would find others with the same exact issues but offer no solutions. No biggie, I just had to duplicate it enough times and fix it. Type of a report and things were settled in a few hours. In my personal experience I can't say the same with windows 10, 11. If that OS thought something was right it would undue my work at the very next reboot. It might be better now but that was extremely frustrating when the OS fights with me over control. In my case I was using older drivers because the newer official ones weren't compatible with my hardware despite being listed as such and that was all this OS cared about. I also just wanted to completely uninstall everything I wasn't going to use. Not just disable it. I'm easily distracted so I only wanted certain programs installed and that was all I needed to see when opening things up. It's my OS, I wanted it to stay in the background. Windows just got a bit too forward for my taste.
And stay there.
Part of the problem IIRC was that originally a mac solution was partially created to run PC games on Apple, using some wizardry and Apple support to keep it updated.
This way, over time, no matter how many PC game gets released Mac users would have like 95% of all games available out of the box.
Naturally it failed and we're here now, and indie dev just don't like updating their games for mac.
But relationship with Apple broke down, and they went to linus.