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I have seen this used to justify everything from CORE, CHARACTER-DEFINING ABILITIES in Darkest Dungeon 2 only existing after a whole bunch of runs, to Space Marine 2 having linear upgrades that literally do nothing but add +10% damage to your weapons, meaning there is no gameplay effect to the grind except to gate you from the higher difficulties until you've done your part to bolster their player count.
Deep Rock Galactic is even worse about this, and don't get me started on how MMORPGs make you play 150+ hours with nothing but three buttons that all do the same thing. At least those two have the excuse that they're live service games and therefore keeping you in their player count with the dopamine drip is life or death for the genre. Space Marine 2, Darkest Dungeon 2, and every single Slay the Spire ever made have no such excuse.
Naturally, the folks who get their dopamine hits from winning runs with what the RNG gods decide to bequeath to them are a superior species.
There's no guarantee the best cards are available in a run, so I work with what's given.
The cards you actually need, are unlocked after the first run or two.
Plus, it helps when you unlock something other than "yet another difficulty level".
You mistake "having everything unlocked" for "having everything in the game". You start with everything in the game. The game begins right away.
You don't NEED those rewards. But they are a nice reminder that you have something to look forward to.
You just keep playing within the "one-more-turn"-effect. Or do you prefer buying them with real money?
And, Dimensional Challenges contribute to level up (while having fixed clan choices), so it would make sense to do those.
Yeah, when I got the reveal that now I also have 5 factions from the first game, instead of being excited, all I could think about was 'damn, more grind'. Now I'm at a place, where to get to the end game my starting train units have to deal 8k damage. ♥♥♥♥ that.
I've played the first game for many hours, this game is not that complex, just let me play what and how I want to.
Without that you can see the options for all 3 different ways the clan is supposed to play and they are all bad if you aren't focused and at least one of them is going to be highly synergy dependent. You don't know what a clan does until after you've played with it and the first unlocks then open up the other major ways to play and catch your eye to start thinking about how your run could have gone differently if you had those, and then once you are run through those, you get the next Champion. I do agree getting to 10 takes longer than it probably needs to but the unlocks do serve a purpose for onboarding into each Clan.
You flat out cannot know information you've never been given and can't be expected to make decisions based on that information.