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Lean into the new mechanics and try to push your deck to do silly things. MT was always about pushing one or more things to the point that you would beat any fight. MT2 is no different in that regard.
I will refer you to the post from the guy who had 1k multistrike attacls with Fel as an example.
Break your deck :)
The new stuff the game gives you to play with is essential. The "deployment phase," the improved shops (spell upgrades don't add ember cost anymore), etc. The enemies are stronger now but so are you.
And I don't mean I beat it on the first floor after it started being relentless, literally the first combat phase of the entire level.
Veterans might see this different due to their knowledge but you shouldnt bash your newcomers just this hard
And that's without taking into account that the first couple of fights are practically impossible to lose. The game also happens to be a sequel (of a fairly recent game, too), so at least some familiarity with the original is expected.
I agree with you but no it should be expected to have familiarity with the original some players will play MT2 without playing MT1 like some players will play Hades 2 without playing the first.
The game shouldnt be making people win for no reason. It does however give you the tools to win in pretty much every run, although ofc horrible random cards in covenant happen at times, but its still normally workable.
The game rewards you for taking what you are given and the breaking it. If you have no plan then you will lose. I dont see how the game would become more fun if you could just draft randomly and not play to any of your decks synergies and still be fine.
That is the definition of a sequel though: it follows a previous game. Anyone is free to jump right in the second part, we have all done that at some point. What they can't do is complain that the second part doesn't provide all the experience and knowledge of the first part that they chose to skip.