Monster Train 2

Monster Train 2

View Stats:
The game is too difficult!
The enemy's HP is exaggerated. I couldn't even survive the first 3 levels.
< >
Showing 1-15 of 52 comments
Banzai Apr 20 @ 9:35pm 
And yet people are winning (in some cases with lengthy winstreaks).

Lean into the new mechanics and try to push your deck to do silly things. MT was always about pushing one or more things to the point that you would beat any fight. MT2 is no different in that regard.

I will refer you to the post from the guy who had 1k multistrike attacls with Fel as an example.

Break your deck :)
This goes to show that thereare times where "get good" is a perfectly appropriate response.
You have to get used to playing on multiple floors! In MT1 you could just have one strong "kill floor" do all the work for you, but in 2 you really have to use 2 or 3 floors.

The new stuff the game gives you to play with is essential. The "deployment phase," the improved shops (spell upgrades don't add ember cost anymore), etc. The enemies are stronger now but so are you.
Ubershot Apr 23 @ 7:53pm 
Git
Lavan Apr 25 @ 12:22pm 
Just beat the last boss the turn it spawned, definitely not to difficult.

And I don't mean I beat it on the first floor after it started being relentless, literally the first combat phase of the entire level.
Typo Apr 25 @ 1:18pm 
I do think the game is overtuned on Covenant 0--the quality of any few random cards is on average so much higher than the basic cards that it really does feel awful if none of your card packs on floor one has good stuff. I can win streak Cov 1 all day, but go down one and I really hate it.
Last edited by Typo; Apr 25 @ 1:19pm
Fear Today Apr 27 @ 11:12am 
Nah guys. i dont know if the level does actually matter but losing that fast in a game just isnt fun.
Veterans might see this different due to their knowledge but you shouldnt bash your newcomers just this hard
Dlanor Apr 27 @ 3:39pm 
Originally posted by Fear Today:
Nah guys. i dont know if the level does actually matter but losing that fast in a game just isnt fun.
Veterans might see this different due to their knowledge but you shouldnt bash your newcomers just this hard
There is a difference between bashing newcomers and telling them that the game doesn't need to be nerfed just because they're new.
This. I will go one step further and say that there is no bashing in this thread, and for all we know no newcomers either. OP was crying that the entire game is made wrong because he lost early on. Nobody said they were new, nobody asked for advice or help.

And that's without taking into account that the first couple of fights are practically impossible to lose. The game also happens to be a sequel (of a fairly recent game, too), so at least some familiarity with the original is expected.
Cyiel Apr 28 @ 10:25am 
Originally posted by HouseOfTheRat:
This. I will go one step further and say that there is no bashing in this thread, and for all we know no newcomers either. OP was crying that the entire game is made wrong because he lost early on. Nobody said they were new, nobody asked for advice or help.

And that's without taking into account that the first couple of fights are practically impossible to lose. The game also happens to be a sequel (of a fairly recent game, too), so at least some familiarity with the original is expected.

I agree with you but no it should be expected to have familiarity with the original some players will play MT2 without playing MT1 like some players will play Hades 2 without playing the first.
Arjunta Apr 28 @ 12:31pm 
I got my butt kicked the first few times, but then I figured out how MT 2 was different than MT and leaned into the new mechanics. Just need to take the time to learn
Banzai Apr 28 @ 1:29pm 
Originally posted by Arjunta:
I got my butt kicked the first few times, but then I figured out how MT 2 was different than MT and leaned into the new mechanics. Just need to take the time to learn
This ^

The game shouldnt be making people win for no reason. It does however give you the tools to win in pretty much every run, although ofc horrible random cards in covenant happen at times, but its still normally workable.

The game rewards you for taking what you are given and the breaking it. If you have no plan then you will lose. I dont see how the game would become more fun if you could just draft randomly and not play to any of your decks synergies and still be fine.
Last edited by Banzai; Apr 30 @ 4:29pm
Originally posted by Cyiel:
I agree with you but no it should be expected to have familiarity with the original some players will play MT2 without playing MT1 like some players will play Hades 2 without playing the first.

That is the definition of a sequel though: it follows a previous game. Anyone is free to jump right in the second part, we have all done that at some point. What they can't do is complain that the second part doesn't provide all the experience and knowledge of the first part that they chose to skip.
array[LTU] Apr 30 @ 3:25pm 
watch some full runs on youtube to learn
HankChen Apr 30 @ 10:35pm 
I agree that games should have some level of challenge, but not at rank 0. This is the stage of getting familiar with the game, not the stage of accepting the challenge. The difficulty curve is obviously very different now than before.
< >
Showing 1-15 of 52 comments
Per page: 1530 50