Monster Train 2

Monster Train 2

The Jack in the box that you stuff units into is a unit itself, not a spell
For some reason, I thought it was a spell that you could pop and it'd put the stored units in your hand.

Instead, its a unit you place down and it proceeds to summon the units inside of it each turn.

Which makes it way more interesting in my opinion lol. I ended up picking it just to try it out. Its pretty cool.

https://imgur.com/a/K9yslSH
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Showing 1-2 of 2 comments
Mojoes225 Feb 22 @ 12:04pm 
I made the same assumption and never chose that choice because it seemed bad. It's cool to see it's something different.
Horrow Feb 22 @ 12:42pm 
Originally posted by Mojoes225:
I made the same assumption and never chose that choice because it seemed bad. It's cool to see it's something different.

I was under the same impression. Then I figured that even if that was the case, using it to get rid of 3 train stewards would be a good use. Choose box, choose 3 train stewards for it, then remove the box, which removes the train stewards with it.

Only as I did that, I learned the the box itself was a unit lol. Unironicaly, I kept it because shortly after doing this, I was able to obtain a room card that specifically buffs train stewards. I also got to dupe the box, so I had 2 boxes that both summoned up to 3 train stewards. Which each got buffed up by the room card.

Stuff like this is why I love Monster Train so much lol. you can do the goofiest yet cool things.

Also since the Jack in the Box itself is a 0 cost unit, this means you can stuff extremely expensive units into it, then cheat them out with the Jack in the Box.
Last edited by Horrow; Feb 22 @ 12:43pm
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