Monster Train 2

Monster Train 2

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Much harder than the original
It's just a demo, but it was fun and challenging. I can see there is a TON of content that will be in the full game that is missing in the demo.
Took me 5 runs to beat it. I had one spell point left, had a dancer, a buffed spearman, and a dragon whose only usual function was to die to generate dragon hoard. I was about 150 points away from killing the boss, and all I had left was an advance card. just swaping the dancer with the advance card turned out to be *JUST* enough to beat seraph. my stupid spearman was the only one left with 1 armor and 3hp at the end. what a nailbiter that was. I don't recall ever having to struggle like that in early ascensions on the original monster train. fun though.
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Beiträge 1627 von 27
Valor stacking is crazy strong, pyregel stacking is strong as well, dragon hoard farming give you artifacts galore, several things have permanent scaling, and so on. There is much more money around, shops give 2 strong upgrades per roll, support with rooms/equp/enchant can be insane.

Some things are harder right now, but when you can apply 200 stacks of pyregel on boss or get guy with 150 valor stacks on top floor, it's definitly doable.
its way to easy. ive yet to fail a run even the tutorial first run I won.
It took me a bit when I played the first one to get some proper idea of the kind of play styles which heroes are stronger with.

Been ages since I beat the true final boss in the OG but I remember I also beat em with both the Shadow monster guys. (Cant remember there names off the top of my head)

I like the dragon guy since the dragons seems more my play style(stacking debuffs buffing allies) But I actually wanna see what the other ones are..and I hope they bring back each faction having two leaders, maybe even more since that was kind of fun.
Ursprünglich geschrieben von The Saddest Healer:
It took me a bit when I played the first one to get some proper idea of the kind of play styles which heroes are stronger with.

Been ages since I beat the true final boss in the OG but I remember I also beat em with both the Shadow monster guys. (Cant remember there names off the top of my head)

I like the dragon guy since the dragons seems more my play style(stacking debuffs buffing allies) But I actually wanna see what the other ones are..and I hope they bring back each faction having two leaders, maybe even more since that was kind of fun.

Pyreborne (Dragons) aren't really about buffing. There's like, some options to specifically buff dragons themselves and one that will buff itself based on your Dragon Loot total, but otherwise Pyroborne is far more focused on dishing out damage and 'debuffing' via Pyregel.

Buffing is more so done by the Banished (Fel's clan). They have a lot of ways to apply valor and have units that will stack valor on themselves. Which gives damage and also provides armor every turn if the unit is in the front. The Banished clan also has access to a few debuffs, like Melee Weakness. Which is incredibly powerful to pair with Valor'd-Up units.
Zuletzt bearbeitet von Dorrian; 22. Feb. um 11:22
I was a bit worried at the difficulty on that first initial run, but it seems like the first run is a bit... weird. Either I somehow missed upgrades or it didn't really offer them all. Anyway, on my first "real run", I had a mostly easy time with everything except for the last boss. Apologies in advance if I mess up the name of spells or upgrades. 😅

I used the Champion buff that gives you more valor and also raises your stats. I initially went that route because the champion having Multi-Strike by default meant that I wanted her to be a bit more of a powerhouse. (Especially since the angels have a focus on armor with the Valor stuff.) I took that buff all the way up to rank 3, which also caused it to buff my entire floor with bonus armor.

Here are some of the things that I used:
  • Chunky Dragon - He has an ability that lets you deal his damage to all enemies twice. Buff his damage, and he can take out protected (rear) enemies easily and also severely injure any tough enemies.
  • Warbler - Provides Quick to all other friendlies on your floor. Insanely good for a strong team. He has low health, but the armor helps with that.
  • Incanter Dragon - Debuffs all enemies with pyro when you cast a spell. You'll have a ton of spells that grant valor. Pyro is huge because it adds damage to each attack and that's doubled with multi-strike.
  • Avarice Dragon - What really helped here wasn't so much the money, but rather that him having an on-hit bonus made me give him Multi-Strike. Albeit, I did end up with enough money that I never was worried about hitting 0.
  • Buffing Sword - This sword provides a nice damage bonus and it gains +1 damage every time you kill someone and that lasts for the entire run! This can be used on a multi-strike to give tons of damage, or to the chunky dragon to give a huge boost to its ability (and any kills from that boost the sword).
  • Hammer - I only really got to use this once, but it becomes insane. This hammer was from an event, but it's and equipment that adds +1 room spots per kill. It also grants something like +20 damage, so I had this on my chunky dragon once and ended up with an insane amount of room on the initial floor.
  • Rampage Bird - There's another bird that lets overflow damage go to the next enemy. This wasn't a huge help, but it wasn't bad either. Since I had stupid room due to the Hammer, fitting him in was very easy.
  • Valor Room Buff - This might've been one of the more important buffs in regard to boosting damage and survival. This room buff makes it so you get +1 valor for every kill in the room (or something like that), and I ended up with stupid amounts of valor by the end of each fight. I think my Champion was up to around 100 attack (with Multi-Strike).
  • Damage Artifact - Gives all friendlies +10 damage, but -1 per artifact used. The one downside here is it meant that getting any artifacts in the future meant that I had to seriously consider the effect of losing 1 damage for all units. I did pick up 2-3 more artifacts by the end, but I can't recall what each one was.

I pretty much destroyed anything I went up against with the aforementioned cards. Now, I did have a tiny bit of trouble with the last boss, but I was being a little reckless. We all know the boss always starts on the ground floor, and like always, I put my main units on the ground floor. Not a very smart move with melee weakness! I was able to survive by some good buffs, ability use, and sacrificing my rampage bird by placing him in the front after I was done buffing. (Some valor abilities advance your heroes, so I had to be careful there.) Once I survived the initial turn, I never had a problem after that. The boss couldn't even kill a single unit on my first floor during the final fight.
Zuletzt bearbeitet von aikouka; 22. Feb. um 11:45
Too early to tell.

Just had a very easy win.

Also that " Avarice " thing is nice, but can make you snowball so quick.
Just had 3 wins back to back. Now that I have a better understanding, the demo feels easy. The Banished clan with its Valor mechanic is really strong. Damage & Armor based on the stacks of valor? That feels insane.
I disagree. this is far easier than the first. granted the first game was super easy until like covenant 15 or so. seems much easier to break though. adding so many ways to gain money mid run for almost zero effort is largely the problem imo.
I don't feel like it's harder. I cleared the game on my second run. I just think it's vastly different (and I think that's a good thing) and you have to adjust your strategies.

The new deployment phase makes it alot easier to have full floors out in the first round of combat. This means you can better distribute damage over three floors instead of focusing on only one or two.
New valor stat is absolutely cracked. Damage and armor? Sign me right up!
Same with pyrogel. Sure, most damage spells are lower than in MT1 but pyrogel increases ALL damage (including attacks), just a wee bit of pyrogel goes a long way.

Energy management is pretty different. Cards cost overall more but I bet this is because of the new deployment phase. YOu don't have to spend energy on calling units in your first few turns, so you have more to spend on spells. Devs response to this was to increase spell costs.

New equipment mechanic is pretty dope. It's not just another "buff", they are distinct from normal spells and you can fuse two together for incredible powerful effects.

Monster Train was always about breaking the game and I think they hit the nail here, it's really fun.

https://www.youtube.com/watch?v=y44mOfAOJwI&ab_channel=TheVampire100
Zuletzt bearbeitet von TheVampire100; 23. Feb. um 9:08
The minions are weaker than 1, the champions power level can be broken just as much in 2. Focus on your champions. Also the whole dragon hoard mechanic feels terrible to run as most of the time its based on what you can find to generate them and boy does it ♥♥♥♥ you over a lot
Ursprünglich geschrieben von TheVampire100:
I don't feel like it's harder. I cleared the game on my second run. I just think it's vastly different (and I think that's a good thing) and you have to adjust your strategies.
Yeah, this is my thought too.

I think the game leans more into the Slay The Spire/Balatro territory where it scales more aggressively and expects you to do the same. On the first run I thought I had a pretty broken play down (and, by MT standards it probably might have been), was decimating mid-game and suddenly fell flat against the final boss as I wasn't investing enough in making it even crazier.
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