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Ein Übersetzungsproblem melden
Some things are harder right now, but when you can apply 200 stacks of pyregel on boss or get guy with 150 valor stacks on top floor, it's definitly doable.
Been ages since I beat the true final boss in the OG but I remember I also beat em with both the Shadow monster guys. (Cant remember there names off the top of my head)
I like the dragon guy since the dragons seems more my play style(stacking debuffs buffing allies) But I actually wanna see what the other ones are..and I hope they bring back each faction having two leaders, maybe even more since that was kind of fun.
Pyreborne (Dragons) aren't really about buffing. There's like, some options to specifically buff dragons themselves and one that will buff itself based on your Dragon Loot total, but otherwise Pyroborne is far more focused on dishing out damage and 'debuffing' via Pyregel.
Buffing is more so done by the Banished (Fel's clan). They have a lot of ways to apply valor and have units that will stack valor on themselves. Which gives damage and also provides armor every turn if the unit is in the front. The Banished clan also has access to a few debuffs, like Melee Weakness. Which is incredibly powerful to pair with Valor'd-Up units.
I used the Champion buff that gives you more valor and also raises your stats. I initially went that route because the champion having Multi-Strike by default meant that I wanted her to be a bit more of a powerhouse. (Especially since the angels have a focus on armor with the Valor stuff.) I took that buff all the way up to rank 3, which also caused it to buff my entire floor with bonus armor.
Here are some of the things that I used:
I pretty much destroyed anything I went up against with the aforementioned cards. Now, I did have a tiny bit of trouble with the last boss, but I was being a little reckless. We all know the boss always starts on the ground floor, and like always, I put my main units on the ground floor. Not a very smart move with melee weakness! I was able to survive by some good buffs, ability use, and sacrificing my rampage bird by placing him in the front after I was done buffing. (Some valor abilities advance your heroes, so I had to be careful there.) Once I survived the initial turn, I never had a problem after that. The boss couldn't even kill a single unit on my first floor during the final fight.
Just had a very easy win.
Also that " Avarice " thing is nice, but can make you snowball so quick.
The new deployment phase makes it alot easier to have full floors out in the first round of combat. This means you can better distribute damage over three floors instead of focusing on only one or two.
New valor stat is absolutely cracked. Damage and armor? Sign me right up!
Same with pyrogel. Sure, most damage spells are lower than in MT1 but pyrogel increases ALL damage (including attacks), just a wee bit of pyrogel goes a long way.
Energy management is pretty different. Cards cost overall more but I bet this is because of the new deployment phase. YOu don't have to spend energy on calling units in your first few turns, so you have more to spend on spells. Devs response to this was to increase spell costs.
New equipment mechanic is pretty dope. It's not just another "buff", they are distinct from normal spells and you can fuse two together for incredible powerful effects.
Monster Train was always about breaking the game and I think they hit the nail here, it's really fun.
https://www.youtube.com/watch?v=y44mOfAOJwI&ab_channel=TheVampire100
I think the game leans more into the Slay The Spire/Balatro territory where it scales more aggressively and expects you to do the same. On the first run I thought I had a pretty broken play down (and, by MT standards it probably might have been), was decimating mid-game and suddenly fell flat against the final boss as I wasn't investing enough in making it even crazier.