Monster Train 2

Monster Train 2

What's the point of this demo?
I don't see what this game does over the first game? You can't even view unlocks much less use them, so you're just playing a terrible basic deck against overtuned enemies. Couldn't this have just been a DLC for 1? I truly don't see a significant difference graphically or mechanically.
Originally posted by Swiftyhorn:
Honestly hoping there's much more new stuff in the proper game, and I don't mean new units. I mean it feels like a slight upgrade to the first with things they wanted to add to the first but couldn't. So they remade the first game and added these few things to it.

Obviously it's going to be similar, it's a sequel, but it's a bit too similar. I like the idea of room upgrades and equipment. But is it enough really?
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There's several new mechanics so... Idk what you're talking about. It's more of the same gameplay, just with new factions and some additional mechanics. That's usually what good sequels are.

What, were you expecting a gritty realistic first person shooter?

As far as overtuned enemies go, I beat the demo on my second run, taking trials as standard for most of it. The main problem I had towards the end is that I was drowning in over a thousand gold and could literally not spend it fast enough. It seems like about the same difficulty the OG Monster Train was, tbh.
Last edited by Silvertongued Devil; Feb 19 @ 10:10pm
Do you know what a demo is perchance?
Originally posted by Catra MeowMeow:
Do you know what a demo is perchance?

A demo usually demonstrates the game in a nutshell. So I can see it's the same as the first game which I already own and nothing more. This does not encourage me to buy this product. So what is the point of this demo?
Wiseoldman Feb 19 @ 10:33pm 
I can't believe this sequel is similar to it's predecessor...
Sxolian Feb 19 @ 11:05pm 
MFW the sequel to the game uses similar mechanics with a few extra layers of complexity (room upgrades / equipment / abilities) to differentiate the experience without diverting away from what made the original good 😱

No, obviously this couldn't "just be DLC" for the original monster train. Little known fact, developers need money to be able to keep developing games, and DLC (which would likely have to be cheap to entice purchases anyways which would NOT justify the sheer amount of development time they seem to be putting into all the new factions and mechanics) would likely not sell as well as a new title since Monster Train is 5 years old and most people have moved on from that title by now.

If it's not for you, that's great, but don't be disappointed that this isn't instead a cheaper add-on to and older title, that's disingenuous.
Can you name some of the new things? The only new mechanic I spotted was the dragon hoard, which is a rather small addition.

Also the art seems a bit downgraded, everything looks like melted crayons(Like more than the melted remnant!).
Sxolian Feb 19 @ 11:42pm 
Room upgrades: You can have cards that add passive unique effects to the specific floor you apply it to, like increased magic damage, or giving buffs to allies that land a kill.

Equipment: Each ally unit has an equipment slot you can fit with unique equipment cards that change how they play, such as giving them revenge triggers or automatically activate situational resolve triggers or lower the cooldown timer of unit abilities.

Abilities: Certain units have active abilities that can be enabled manually and have cooldowns, such as inflicting a unit's damage twice to all enemies, or immediately pushing a unit to the front of the line with some extra buffs.

Plus other features I didn't mention like your Pyre Heart, which also have multiple different variants to their HP and Damage and come with their own passive benefits and drawbacks.

None of these things were in the original game and are all new mechanics with all new cards and synergistic systems.

Even just with base mechanics, the set-up phase at the beginning of each encounter is new, and that's not even covering all the new keywords like Valor and Shift, and new effects like Pyregel.
Cyiel Feb 20 @ 2:27am 
Originally posted by Lucky_Star_Fan:
Originally posted by Catra MeowMeow:
Do you know what a demo is perchance?

A demo usually demonstrates the game in a nutshell. So I can see it's the same as the first game which I already own and nothing more. This does not encourage me to buy this product. So what is the point of this demo?

To show the new features ? To appeal to players who didn't play the first game ? I'm pretty sure you are smart and already figured that out which makes me wonder why did you post this thread in the first place ?
Originally posted by Lucky_Star_Fan:
Can you name some of the new things? The only new mechanic I spotted was the dragon hoard, which is a rather small addition.

Also the art seems a bit downgraded, everything looks like melted crayons(Like more than the melted remnant!).
So far 3 new keyword effects.
Corruption deals X dmg a turn (doesn't reduced)
The pyro gel (increase all dmg taken by X)
Valor Gives +X atk and also restores armour to X if in the front position.

Floor buff that effect the floor with a passive effect
Equipment that modifies a unit (effectively a single use buff spell, in which only one can be applies at a time per unit)

Pyre heart types (gives a modifer to the run by decreasing atk and hp for the heart in exchange for another effect)

The previously mentioned dragons hoard.
There will be other things presumably added for the future factions as well.

Potentially in the future they could drop the original 5 factions as a paid dlc in the future (they would likely need to rebalance the card and characters for the new game though)
Originally posted by Silvertongued Devil:
As far as overtuned enemies go, I beat the demo on my second run, taking trials as standard for most of it. The main problem I had towards the end is that I was drowning in over a thousand gold and could literally not spend it fast enough. It seems like about the same difficulty the OG Monster Train was, tbh.

I was in the same boat, except that I got the dragon whose attack is buffed by gold, so he was hitting for over 150. And I made another duplicate of it.

I just can't understand people who see nothing new in this game. Valor is highly versatile, being both an attack buff and automatic fully regenerated armor every turn.

The random events tend to be bigger and wilder, too. The returning version of Dante gives the player more control and more opportunities for power spamming.
Dlanor Feb 20 @ 3:54am 
Try the demo again and this time attempt to open your eyes while playing. There are tons of brand new gamechanging aspects like room cards and equipment cards, as well as it being very clear how the game is expanding in other ways including customizable trains with the ability to change what your heart does. There's an entire splash screen after your run where it shows off a huge list of what to expect in the main game.

This is not a completely different game, it's a sequel and does what all good sequels do. Keep the core concept, add in new ways to make the original idea fun, continue the story if it exists.
GAME 2 IS NOT LIKE THE FIRST ONE!!!! I DISLIKE!!!

GAME 2 IS LIKE FIRST ONE!!! I DISLIKE!!!

anything new?
Horrow Feb 20 @ 6:54am 
As far as Demos go, this demo does EXACTLY what you would want a demo to do.

It gives you a feel for the game. It lets you see and experience what the game will be and what to expect from it.

Did you enjoy it? Then you will be happy purchasing the game to get the FULL experience. Did you not like it? Then you know you can just pass on the game.

Trying to take a knock at this demo is wildly ignorant. I wish all demos were as good as this was. Veilguard has a 'demo' and all it is, is just the ♥♥♥♥♥♥♥ character creator lmao
The author of this thread has indicated that this post answers the original topic.
Swiftyhorn Feb 20 @ 10:15pm 
Honestly hoping there's much more new stuff in the proper game, and I don't mean new units. I mean it feels like a slight upgrade to the first with things they wanted to add to the first but couldn't. So they remade the first game and added these few things to it.

Obviously it's going to be similar, it's a sequel, but it's a bit too similar. I like the idea of room upgrades and equipment. But is it enough really?
Last edited by Swiftyhorn; Feb 20 @ 10:18pm
Originally posted by Lucky_Star_Fan:
Can you name some of the new things? The only new mechanic I spotted was the dragon hoard, which is a rather small addition.

Also the art seems a bit downgraded, everything looks like melted crayons(Like more than the melted remnant!).
Dragon hoard, room cards, and equipment for sure, likely more that havent been released in the demo. But I will say it feels much less like a sequel and more like a DLC for the original one.

I'll reserve judgment until it's finished though.
Last edited by Scase is KING of Narwhals; Feb 20 @ 10:27pm
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