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Ein Übersetzungsproblem melden
To help us investigate, please provide as much detail as possible, including:
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Thanks for your help!
The cleave card that does damage = front units attack, when given +10 magic power seems to multiply the damage amount somehow. Not sure if this is intended or a bug. I had a unit with 70 attack I would expect it to do 70+10 damage. Instead it was doing much more, into the several hundreds. I also had another copy in my hand without the +magic damage, and it seemed to do expected damage.
My 59 dmg unit dealth 299 dmg with a 4 magic boost.
This means that the formula for cleave spells is (atk*(1+magic))+magic
February 19, 2025
Build: 9215
- Added a UI screen to configure language, audio, and a few graphics settings before the game starts for new players booting the game for the first time.
- Lowered default main audio slider to 70%.
- Removed italics from the end of run records to improve legibility.
- Polished some audio stingers.
- Fixed a text issue where "x000D" appeared erroneously in some non-English text.
- Removed an erroneous Valor tooltip on Death's Dancer.
- Seekstone can now be placed on 0 cost spells to still get the benefits of Intrinsic.
We hope you're enjoying the demo and appreciate all of your feedback - please keep it coming!
But if you remove consume from the card first with the first upgrade, then the second upgrade you do -2 cost add consume. The end result is a 1 cost card without consume. Not sure if bug or feature.
After restarting a battle right after the enemy ends their turn with artifact "Large Mystery Box" present you'll get a "card" that you were supposed to get before the restart. This card is frozent in place, cannot be interacted in any way, the cost doesn't change color when there's not enough embers to play and it is visible even after exiting to the game's menu or looking at run history. After Deployment Phase ends you can't end your turn or undo your turn and buttons don't appear to be clickable (keybinds don't work either). You can fix it by Quiting the game. I could reproduce it every time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3431015732
https://steamcommunity.com/sharedfiles/filedetails/?id=3431016671
https://steamcommunity.com/sharedfiles/filedetails/?id=3431016557
a similar bug was present in the last game lol. always happened with draw heavy decks.
February 19, 2025
Build: 9220
- Fixed Magic Power scaling various Banished cards incorrectly - Cleave, Deadly Plunge, and Heroic Dive.
We hope you're enjoying the demo and appreciate all of your feedback - please keep it coming!
February 19, 2025
Build: 9223
- Fixed Fel's Savior ability sometimes granting status effects to enemies.
- Fixed a game hang related to Valor status effect under certain conditions.
- Fixed issue where formatting text was visible in tooltips in certain situations.
We hope you're enjoying the demo and appreciate all of your feedback - please keep it coming!
February 20, 2025
Build: 9237
- Fixed character and card art sometimes not loading correctly when coming out of Jack in the Box.
- Fixed a situation where a card coming from the Large Mystery Box could get stuck on screen.
- Added sound effects to Dante.
- Added a sound effect when casting Flicker.
- Lowered Savage Spearman VO volume.
We hope you're enjoying the demo and appreciate all of your feedback - please keep it coming!
February 21, 2025
Build: 9288
This demo update is focused on bug fixes and some balance changes.
- Fixed units on floors above/below current previewing status effect notifications.
- Fixed bug where removing Valor on a unit enchanted by Lead Songbird would not reduce the unit's strength by the correct amount.
- Fixed bug where killing Lead Songbird would not remove its buff.
- Fixed bug that caused tooltips for unit abilities to not take into account Dualism.
- Fixed 'Zone of Silence' room card copied by artifact 'Manifold Mirror' incorrectly targeting bosses.
- Fixed room mod artifacts not describing their room effects correctly in battle.
- Soulsmelter Ember cost increased from 2 >> 3.
- Bloodthirsty Blade attack bonus on slay reduced from 2 >> 1.
- Fenix's "Golden Crown" gold gain reduced. Tier II down from 25 >> 5, and Tier III down from 50 >> 10.
- Made the heavy units mid and late run when playing with no covenant have slightly less health.
- Updated the final battle with Seraph to be more dangerous.
February 22, 2025
Build: 9317
Today's patch is a set of nerfs on cards the devs felt were overly strong after observing a lot of feedback over the last few days. We know nerfs are not always popular but rest assured they will be monitoring their impact and also looking for opportunities to buff where appropriate. They are also working on a wide variety of other changes, improvements, quality of life upgrades, and so on that aren't ready yet but they expect to patch them into the demo in the future.
Banished
- Sanctuary ember cost increased from 2 >> 3.
- Heroic Dive ember cost increased from 0 >> 1.
- Demonize melee weakness reduced from 3 >> 2.
- Benediction valor applied reduced from 3 >> 2.
Pyreborne
- Goldtooth ember cost increased from 1 >> 2. Avarice reduced from 13 >> 10.
- Superheated ember cost increased from 2 >> 3.
- Make it Rain damage and gold cost reduced from 10 >> 5.