Monster Train 2

Monster Train 2

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MissHenley  [Entwickler] 19. Feb. um 7:53
Monster Train 2 Demo Info
Greetings rail riders, and welcome to the Monster Train 2 Steam Next Fest PC Demo! We’re very excited to show you what the developers at Shiny Shoe have been working on.

If you’re already familiar with the series, Monster Train 2 builds upon the classic roguelike-deckbuilder gameplay introduced in the first game, where you’ll battle enemy factions vertically across your train’s tiered rooms to defend your Pyre at the top.

If you’re new to Monster Train, don’t worry! It’s easy to learn, but hard to master. Collecting cards, customizing your deck, and developing strategies is half the fun!

In this demo, you’ll get to play with two of Monster Train 2’s five new clans: the Banished and the Pyreborne. Each clan has its advantages, and experimentation is key to survival. There is much to be learned, even in crushing defeat.

Although the demo features a full run experience, a significant amount of content is locked, and you won’t be able to fight many of the new Titan-corrupted enemies that will be included in the full game. We’re saving that punishment for later.

Before you depart for the Pearly Gates, please take a moment to review the build notes below:

- The demo is limited to a full run experience and does not include many of the new clans, cards, artifacts, modes and features planned for the full game.
- The game will feature an intro cinematic that sets up the story, but is not included in this early preview build.

We hope you enjoy this early taste of Monster Train 2. We're looking forward to hearing your feedback as we continue refining the game ahead of release, and we can’t wait to share the full experience with you later this year.

It’s time to raise some Hell in Heaven!
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Beiträge 115 von 41
MissHenley  [Entwickler] 19. Feb. um 7:57 
Monster Train 2 Demo Bug Reporting
Encountered a bug? Let us know by reporting it in this thread! 🛠️

To help us investigate, please provide as much detail as possible, including:
🔹 A description of the issue and steps to reproduce it
🔹 Screenshots or video (if available)
🔹 Game logs

The more details you provide, the faster we can track down and fix the issue.

Thanks for your help!
When selecting the hero upgrade node, the path only shows that you can go to the right (even though you can still select it from the left), I think this might be confusing to players.

The cleave card that does damage = front units attack, when given +10 magic power seems to multiply the damage amount somehow. Not sure if this is intended or a bug. I had a unit with 70 attack I would expect it to do 70+10 damage. Instead it was doing much more, into the several hundreds. I also had another copy in my hand without the +magic damage, and it seemed to do expected damage.
Zuletzt bearbeitet von Trench; 19. Feb. um 10:52
Ursprünglich geschrieben von Trench:
the cleave card that does damage = front units attack, when given +10 magic power seems to multiply the damage amount somehow. Not sure if this is intended or a bug. I had a unit with 70 attack I would expect it to do 70+10 damage. Instead it was doing much more, into the several hundreds.
I saw similar behaviour, magic power appears to be used by cleave as a multiplier for the front friendly unit's damage. my front unit had 60 damage and was throwing out 600 damage aoe cleaves.
Ursprünglich geschrieben von roobs:
Ursprünglich geschrieben von Trench:
the cleave card that does damage = front units attack, when given +10 magic power seems to multiply the damage amount somehow. Not sure if this is intended or a bug. I had a unit with 70 attack I would expect it to do 70+10 damage. Instead it was doing much more, into the several hundreds.
I saw similar behaviour, magic power appears to be used by cleave as a multiplier for the front friendly unit's damage. my front unit had 60 damage and was throwing out 600 damage aoe cleaves.
I got a screenshot of it .
My 59 dmg unit dealth 299 dmg with a 4 magic boost.
This means that the formula for cleave spells is (atk*(1+magic))+magic
MissHenley  [Entwickler] 19. Feb. um 14:26 
Monster Train 2 Demo Patches (Updated: Feb. 25)
Monster Train 2 Demo Patch
February 19, 2025
Build: 9215

- Added a UI screen to configure language, audio, and a few graphics settings before the game starts for new players booting the game for the first time.
- Lowered default main audio slider to 70%.
- Removed italics from the end of run records to improve legibility.
- Polished some audio stingers.
- Fixed a text issue where "x000D" appeared erroneously in some non-English text.
- Removed an erroneous Valor tooltip on Death's Dancer.
- Seekstone can now be placed on 0 cost spells to still get the benefits of Intrinsic.

We hope you're enjoying the demo and appreciate all of your feedback - please keep it coming!
Zuletzt bearbeitet von MissHenley; 25. Feb. um 14:48
You can combine -consume and +consume in somewhat strange ways. For example alchemy is 3 cost, consume. You can't use -2 cost add consume to it...because it already has consume.

But if you remove consume from the card first with the first upgrade, then the second upgrade you do -2 cost add consume. The end result is a 1 cost card without consume. Not sure if bug or feature.
The new game is damn near perfect. Awesome work devs!
Build #9223
After restarting a battle right after the enemy ends their turn with artifact "Large Mystery Box" present you'll get a "card" that you were supposed to get before the restart. This card is frozent in place, cannot be interacted in any way, the cost doesn't change color when there's not enough embers to play and it is visible even after exiting to the game's menu or looking at run history. After Deployment Phase ends you can't end your turn or undo your turn and buttons don't appear to be clickable (keybinds don't work either). You can fix it by Quiting the game. I could reproduce it every time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3431015732
https://steamcommunity.com/sharedfiles/filedetails/?id=3431016671
https://steamcommunity.com/sharedfiles/filedetails/?id=3431016557
Zuletzt bearbeitet von Czytuje; 20. Feb. um 8:30
Ursprünglich geschrieben von Elipsa:
Build #9223
After restarting a battle right after the enemy ends their turn with artifact "Large Mystery Box" present you'll get a "card" that you were supposed to get before the restart. This card is frozent in place, cannot be interacted in any way, the cost doesn't change color when there's not enough embers to play and it is visible even after exiting to the game's menu or looking at run history. After Deployment Phase ends you can't end your turn or undo your turn and buttons don't appear to be clickable (keybinds don't work either). You can fix it by Quiting the game. I could reproduce it every time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3431015732
https://steamcommunity.com/sharedfiles/filedetails/?id=3431016671
https://steamcommunity.com/sharedfiles/filedetails/?id=3431016557

a similar bug was present in the last game lol. always happened with draw heavy decks.
MissHenley  [Entwickler] 21. Feb. um 13:14 
Monster Train 2 Demo Patch
February 19, 2025
Build: 9220

- Fixed Magic Power scaling various Banished cards incorrectly - Cleave, Deadly Plunge, and Heroic Dive.

We hope you're enjoying the demo and appreciate all of your feedback - please keep it coming!
MissHenley  [Entwickler] 21. Feb. um 13:15 
Monster Train 2 Demo Patch
February 19, 2025
Build: 9223

- Fixed Fel's Savior ability sometimes granting status effects to enemies.
- Fixed a game hang related to Valor status effect under certain conditions.
- Fixed issue where formatting text was visible in tooltips in certain situations.

We hope you're enjoying the demo and appreciate all of your feedback - please keep it coming!
MissHenley  [Entwickler] 21. Feb. um 13:15 
Monster Train 2 Demo Patch
February 20, 2025
Build: 9237

- Fixed character and card art sometimes not loading correctly when coming out of Jack in the Box.
- Fixed a situation where a card coming from the Large Mystery Box could get stuck on screen.
- Added sound effects to Dante.
- Added a sound effect when casting Flicker.
- Lowered Savage Spearman VO volume.

We hope you're enjoying the demo and appreciate all of your feedback - please keep it coming!
Zuletzt bearbeitet von MissHenley; 21. Feb. um 13:15
Fel's ability (and presumably any ability, I just happened to use hers ) can trigger Heart of the Pact, despite it not technically being playing the card (the card has already been played). Might not be a bug per se, but doesn't seem intuitive unless you think of it as re-playing a played card, which most players probably won't do considering that active abilities don't look like cards.
MissHenley  [Entwickler] 22. Feb. um 10:12 
Monster Train 2 Demo Patch
February 21, 2025
Build: 9288

This demo update is focused on bug fixes and some balance changes.

- Fixed units on floors above/below current previewing status effect notifications.
- Fixed bug where removing Valor on a unit enchanted by Lead Songbird would not reduce the unit's strength by the correct amount.
- Fixed bug where killing Lead Songbird would not remove its buff.
- Fixed bug that caused tooltips for unit abilities to not take into account Dualism.
- Fixed 'Zone of Silence' room card copied by artifact 'Manifold Mirror' incorrectly targeting bosses.
- Fixed room mod artifacts not describing their room effects correctly in battle.
- Soulsmelter Ember cost increased from 2 >> 3.
- Bloodthirsty Blade attack bonus on slay reduced from 2 >> 1.
- Fenix's "Golden Crown" gold gain reduced. Tier II down from 25 >> 5, and Tier III down from 50 >> 10.
- Made the heavy units mid and late run when playing with no covenant have slightly less health.
- Updated the final battle with Seraph to be more dangerous.
MissHenley  [Entwickler] 22. Feb. um 10:13 
Monster Train 2 Demo Patch
February 22, 2025
Build: 9317

Today's patch is a set of nerfs on cards the devs felt were overly strong after observing a lot of feedback over the last few days. We know nerfs are not always popular but rest assured they will be monitoring their impact and also looking for opportunities to buff where appropriate. They are also working on a wide variety of other changes, improvements, quality of life upgrades, and so on that aren't ready yet but they expect to patch them into the demo in the future.

Banished

- Sanctuary ember cost increased from 2 >> 3.
- Heroic Dive ember cost increased from 0 >> 1.
- Demonize melee weakness reduced from 3 >> 2.
- Benediction valor applied reduced from 3 >> 2.

Pyreborne

- Goldtooth ember cost increased from 1 >> 2. Avarice reduced from 13 >> 10.
- Superheated ember cost increased from 2 >> 3.
- Make it Rain damage and gold cost reduced from 10 >> 5.
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