Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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Jacket Dec 12, 2019 @ 4:17pm
Are custom animations possible in the level editor?
For awhile now I've had this idea for an alternate ending campaign where The Fans survive Deathwish and later on, break Jacket out of prison, only to discover he's not a fan of their imitations of his acts. In it, the Son attacks Mark with a golf club while on his drug trip, except this time, Mark punches him in the face and this catches the insanely high Son by surprise and makes him stagger and fall to the ground, dropping the golf club in the process. Mark then strangles The Son to death with his bare hands. Would something like this be possible to do as a custom animation in a level editor level? Thanks.
Last edited by Jacket; Dec 13, 2019 @ 3:27am
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THE TRAIN OF PAIN Dec 14, 2019 @ 7:18pm 
Custom animations are definitely possible in the level editor, you just have to download the hotline miami wad explorer and replace a character animation with your custom animation. It's the same process of making custom skins and there is plenty of guides on that out there.
Putting it into the level through the cutscene editor is very finicky though, you'll have to animate the character sprites on loop then wait for however long it needs to play out then stop.
it would look something like this: son walk to mark>wait action until he reaches mark>mark animate punching animation, wait then stop>son does custom animation, wait then stop>mark walks over son and does custom animation or something along those lines. Good luck though, i dont think ive ever seen a campaign that has used custom animations before.
Jacket Dec 18, 2019 @ 12:06am 
Originally posted by Kapn Krunch:
Custom animations are definitely possible in the level editor, you just have to download the hotline miami wad explorer and replace a character animation with your custom animation. It's the same process of making custom skins and there is plenty of guides on that out there.
Putting it into the level through the cutscene editor is very finicky though, you'll have to animate the character sprites on loop then wait for however long it needs to play out then stop.
it would look something like this: son walk to mark>wait action until he reaches mark>mark animate punching animation, wait then stop>son does custom animation, wait then stop>mark walks over son and does custom animation or something along those lines. Good luck though, i dont think ive ever seen a campaign that has used custom animations before.
Thank you for your feedback! I think to get started and gain some experience before I do this multiple campaign pack focused on an alternate ending to Hotline Miami 2, I think I'm going to make some levels and much shorter campaigns and improve my craft, just so I'll know what I'm getting into by the time I'm ready to do this Hotline Miami 2 Alternate Ending campaign pack, with custom animations and all. It'll probably take awhile but it'll be worth it lol
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