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thats not really true
in every single game, doing trial and error doesn't pay off if you're doing it mindlessly. its like hitting your head against a brick wall.
to succeed in Hotline Miami 1 (&2) you need to learn maps, enemy placements and know who to take out first to increase your chances of not dying horribly. thats the whole point, the appeal if you will.
atleast to me, thats what it is.
for example, i could either rush blindly the second floor of dead ahead and hope i dont get shot from across the map
or
know that some of the enemies ahead are in a room with a wall of glass, knowing this i can plan ahead and bring one of the guns the "covering enemies" use and start shooting as soon as i switch floors, effectively disabling one of the deadlier threats on that specific floor.
it all comes down to how you play the game. sure, "shooting walls" works but its not very fun now, is it?
maybe try playing the game differently, hopefully you'll get the appeal then.
Whilst some of the characters have interesting ideas, (i.e. duel wielding) typically, you tend to go for the most simple one, as their gimmicks tend to lead to more of a disadvantage for the player when compared to other choices (and reliant on a terrible AI partner to follow you around).
That being said however, Hotline Miami, and it's sequel, master the feeling of visceral game play. Everything, from firing a gun, to beating some poor mobsters head in, has a sense of impact rarely replicated in a lot of games. There is a thrill to walking into a situation that you have no expectation to survive, but making it out through your own quick thinking and a pipe that was in arms length. The first game nailed this, the second one not so much.
As far a trial and error goes, you are partially correct. The first game was not so much based on trial and error. You can see everything and understand its mechanics. It was more due to it's insane difficulty that meant you would teach yourself some things. Trial and error was a method used to complete the game, not defining one however. Although, again, you are correct in regards to HM2.
There is also something else to consider, that is the modding community. The level editor has done wonders for the game, and has led to content better than the base game (check out Hunter: Snowfall, it's brilliant). I kinda hope that some of this answers your question.
Neck yourself sodomite