King Arthur: Legion IX

King Arthur: Legion IX

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QUEEK YESYES May 19, 2024 @ 10:03am
Ulti system is so ♥♥♥♥
the fact the ult shards are so ♥♥♥♥ to get that u dont get the souls when u kill them and if the enemy walk over them they are gone and u dont get the left overs when u kill the last guy only the one from the last kill makes ults just better too ignore on high difficulty cause u take dmg trying to get them or just cant get too them. wish their was a totem that disableds my ults and makes my guys stronger at the cost of their ults cause its just a ♥♥♥♥ mechanic and not worth collecting mid fight.
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Avallach May 19, 2024 @ 3:46pm 
No, it's great. These games are all about making good decisions, and adding a little bit of risk vs reward in collecting souls gives a new dimension to the fights.

They're not gone when the enemy walks over them - the enemy collects them. When you kill that enemy they drop all of the extra souls they've collected too, so they're basically bringing them to you.

If you still have souls left to collect when there's one enemy left, just CC them or avoid them or tank them until you've collected what you need.

They're definitely worth collecting, and some of the ultimates are complete game changers in some of the more difficult fights.

I'm currently well into the end game on Brutal difficulty and collecting souls hasn't presented any problems.
QUEEK YESYES May 20, 2024 @ 1:06am 
NO its terrible on the hardest difficulty its not worth stalling too get them or taking risks cause 1 thing that causes you too take too much dmg and collecting the shards is not more important then hp so its not worth the risk cause u just die in the next fight the only ults that are worth are the ones the cost 80 and thats once per mission maby twice if you take the dmg which as i said is not worth it they are terrible
Avallach May 20, 2024 @ 5:19am 
I'm playing on the hardest difficulty too and getting souls just fine (completed the campaign and half way through end game). The ultimates make a big difference in a lot of fights. If you try playing around with them a bit more you might not take as much damage, and you might find it easier collecting more souls. You're kind of nerfing yourself by just saying they're bad and not using them.

Flame gate is possibly the best if you still have the Flamina, and is only 30 souls. You can either port your entire team behind the enemy to put all their AP into backstabbing key targets, or send most of the team into the middle of the enemy to take a couple out turn 1, and port them back to safety to reset for turn 2.

Abyssal Guardian is amazing for 1 shotting almost anything with less than 50 physical resistance (formorians excepted, to keep things interesting), and you have tools to bring physical resistance down if you need to. In end game resistances tend to start pretty high though (through auras) so not always useful turn 1 (unless you can take out the auras via pull or flame gate).

Hack and Slash is pretty good for taking out a big target - it won't always one shot things without gearing for it, and you might have to strip some armour first with you Centurion, but it can save having to dump multiple turns worth of AP into killing something.

The others I don't use as much, but still have a place (except maybe Doppleganger, which can be fun but too expensive). The 80 soul one can be good with a necrosis build, but otherwise I think it's a bit of a trap - you're better off using your souls to support your efforts to take out key targets rather than just spreading a bit of HP loss around.


As far as losing too much HP by the way, are you using the lifesteal Lar? It stops you healing HP at camps, but you get so much more back just from killing things. Maybe that's the piece of the puzzle you're missing. Things might fall into place for you if you start using that, start collecting souls, and start thinking tactically about the different ultimates. The game is balanced around you using them, and once you get a feel for them they're really, really good.
Last edited by Avallach; May 20, 2024 @ 5:29am
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