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Javelin guy is good at spreading poison and one-shoting illusions. I've stacked move points on him so he had secondary skills at 1 AP.
there isnt many missions or lvl up to keep getting good items. need to wait 4 mission to restock.
the only champion i like was the fire lady . she seems strong and the jav throwing guy.
other was ok but pretty basic .
the death magic guy was pretty meh to bad.
also after finish the game as human side i lost one 1 guy . and stuck with 5 people to the end game content with no option to enjoy my own party comp like in the first game.
there isnt a lot of missions. and the end game mission is pretty blend and souless . my guys stop talking and there was only one dual the whole game while i keep get dual stat items.
The Praetorian just has so many key abilities that kind of hold everything together. The most important ability for me in the early levels (just up to 11 so far) has been Shield Bash. Being able to regularly knockdown multiple targets is huge. Tangential to that, the ability to reduce Physical Resist by 10 points on Strike is key to enabling knockdown on heftier targets. Protective Shield is amazing of course, and Taunt is great (but didn't work well for me early game on Brutal).
The Centurion... I tried to make a damage ramping build work in my Hard playthrough, but it just didn't. He's good for tying up archers, and of course using Ghost Attack / Pull to enable the team to neutralise a key backline threat, but his skills are kind of all over the place and I've not found a good synergy. In my first playthrough (Hard) I got an item that let him use Pull on allies though, which was hilarious. I could Ghost Attack in, Pull the Flamina, have her run the rest of the way behind key targets (with Protective Shield if necessary to mitigate Opportunity Attacks) and then Flamegate everyone in to commence the Backstabbery.
When I first got the Sicarius, I thought he was pretty useless - I was often using Steal Vigour on him whenever I could to get more out of the Flamen. But I was an idiot who didn't spec Scout / On the Run until probably the end game. With that, and Movement cost reduction, and the shorter range / higher damage attack he held his own pretty well.
Heartpiercer was nice just as an extra stun, and Scorpio is handy as an AP sink for the enemy when they waste their moves attacking it. He has the best early game Ultimate too, with Abyssal Guardian able to one shot some pretty big targets (with a bit of help from the team sometimes to get Physical Resist under 50).
I had the Flamina in end game, and mostly valued her for Purge and Balance. Not much to say really.
The Flamen is a bit of a no brainer with Unholy Chain and Death Hex. In my first playthrough I was putting a bunch of points and some gear into Mental Guard to give everyone crazy high Mental Resist, but I don't think it mattered much in the end. I find Physical Resist is much more important.
Has anyone found a way to get decent value from Necrosis on Very Hard or Brutal? I didn't like splitting Grave Conduit into the 3 smaller attacks, which seems to be the only way to spread it effectively without putting him in melee range. I also haven't tried Desiccate yet, but I'll probably give it a go in another level or two.
The thing with dots is (especially on brutal) it doesnt do enough dmg. The highest my necrosis dmg ever was around 60+. And I applied it every turn and I had 2 items that gave faster necrosis ramp up and necrosis weapon dmg too and obviously the necrosis skills. This was before the last mission in campaign when you fight the fomorian champion in the cemetery. I also tried out using the 3 smaller attacks, but it has so pathetically low dmg that it just doesnt worth it on brutal.
The only time I felt like dot is impactful when I was kiting the crystals in the Slumbering God mission early and I was running away while the birds slowly killed the crystals. But then it was burning and not necrosis because you cant even bring the flamen along.
So I dont think its good enough on high difficulties to build around it.
I've gone Profane Arts / Gather Essence to get the damage buff and might no Numbness later for some extra Resist debuff against bosses, but that's probably as far as I'll go with any Necrosis skills.
He seems to have a lot of near-useless skills, but his core ones are so good that it almost doesn't matter.