EVERYBODY'S GOLF HOT SHOTS

EVERYBODY'S GOLF HOT SHOTS

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Super Spin Trigger?
Anyone got an idea how Super Spin exactly triggers?
I feel like it's random atm when you hit the Superspin on a Ball that it rolls after Landing.

From my experience it just happens when you get the Blue Flames around your Ball so you have to have at least like 80% and a perfect hit. And when it's close enough to the Hole it will try to roll in.

But I swear it sometimes does a SuperSpin roll even if it wasn't close, and sometimes when it's close it decides not to roll at all.

Anyone got some insides yet? Trying to do any of the Rising Shots,Chaser Shots seem impossible to me.
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From what I could gather, the input is up when you select power and down when you get the perfect hit. Or the other way around for the other spin. But it just does not work. Character has the ability Power Spin unlocked.

Are there no vertrans around that can help us out?
During the FRONT / BACK spin, on the power stroke, press the D-pad in the opposite direction of the spin you want, then in the direction of the spin you want on the impact swing -- you must get Perfect Impact to initiate the blue "flame" effect signifying super spin.

For SIDE spin, you do the same, except that you need to either impact the ball early for hook spin, and late for slice spin; with the earlier / later the impact occurs (the mishit region aside), the more pronounced the hook / slice effect will be, relative to the total side spin attribute of the character.

I've also managed do super back spin (no blue flame) without doing the two direction presses, which could have been because it was specific to a character / club / ball, or because it is default possible to do it that way too... Not sure.
Originally posted by Shoah Kahn:
During the FRONT / BACK spin, on the power stroke, press the D-pad in the opposite direction of the spin you want, then in the direction of the spin you want on the impact swing -- you must get Perfect Impact to initiate the blue "flame" effect signifying super spin.

For SIDE spin, you do the same, except that you need to either impact the ball early for hook spin, and late for slice spin; with the earlier / later the impact occurs (the mishit region aside), the more pronounced the hook / slice effect will be, relative to the total side spin attribute of the character.

I've also managed do super back spin (no blue flame) without doing the two direction presses, which could have been because it was specific to a character / club / ball, or because it is default possible to do it that way too... Not sure.

After reading a lot and videos, It seems to be how much the Ball rolls with a Super Spin applied. AKA If the green is too steep and rolls alot on it, it will eat up the Super Spin meaning it won't trigger the Spin Burst when it stops. If your Ball lands with a little roll usually because it's a flat-ish Green it will do the Super Spin after stopping.
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