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The implementation of the raven took a lot of time and required extensive testing. When ascending, you lose speed, and when diving, you accelerate.
The raven has an ability called "Flap" - with this, the raven takes a very strong wing flap and gains an instant speed boost.
Once you unlock the raven form, you automatically unlock a new resource system called "Astral Power". Astral power is consumed during ascent and when using abilities. You can regenerate astral power by staying near astral crystals, collecting magical orbs while flying, or reaching high speed during a dive.


Each minigame offers its own type of challenge - and of course, there are useful items to win! In this dungeon-themed golf minigame, you need to be accurate, because you can only win if you sink the ball on every course in just a few strokes.
Minigames in VELKYN aren’t meant to be annoying or super grindy, but they should still provide a certain level of challenge as well as variety for the player. The minigames will be entirely optional - but that doesn’t mean the rewards aren’t worth mastering them for.

A lot of these features are already in place in a basic form and, in my opinion, are already a lot of fun. This brings me to the next point.
You’ll see various subsystems, different types of enemies, melee and ranged combat, blocking, dodging, parrying, and the movement (some might call it parkour) mechanics already mentioned.
Check out the video here: COMBAT SYSTEM Devlog
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