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The issue is the scaling on this stack of vials is actually absurd starting at a little over 8,900 for the first one and I'm at 12/20 bought and the 13th one is costing 76,830 and it's jumping up 10,000 - 20,000 with each one bought.
It's an excessively mean grind for minimal gain that in general the average player won't care about but for those looking to complete everything it's mean for no real reason.
4 - no, thank you. The only achievement I'm missing in Afterimage is the "get all achievements" achievement. I've done two full playthroughs.
12 - I have absolutely zero idea what carapaces even do. The first one you get doesn't even have any text or stats.
13 - yes. I'm fighting a boss right now that has a tendency to two-shot me. The effect never triggers. I go from 50% to dead. What's the point?
14 - That healerbot is simply unkillable without chasing it down for a full 15 seconds. In the meanwhile the boss gets healed and you're getting blasted in the back for not watching the boss carefully.
16 - I think more than that, we should be introduced to player-dealt effects that inflict status effects. Maybe it's my lack of experimentation, but I've only noticed one attack that had a status effect (freeze), so I've just completely disregarded the mechanic and wonder why there are so many relics related to dealing status effects.
23 - that does seem like an odd choice.
This sounds awful.
I ended up cheating the Materials in because I didn't feel like breaking boxes for an hour or longer,
i immediately noticed the first Yolvan ability having reduced sound compared to the early access, which i absolutely agree with! it's much pleasant to use the ability now. Although, it seems the other pressure & auto ability were forgotten somehow
- Most egregious is Luiseach's first ability, it's VERY Loud for a pressure ability, very uncomfortable to the ears
- Less than that are all of Lorna's abilities, but still loud on the ears
- the 2nd & 3rd abilities for both Yolvan & Luiseach are more reasonable, but still a bit louder than Yolvan's Barrage, which i hope will be the golden standard for the aforementioned abilities
man that'd be awesome for it to get nominated for TGA
can't wait for what the devs will cook next
However, I'm not surprised to hear that there are sound balancing issues (on top of the current sound-related issues). They really need to take a good, hard look at whoever is responsible of the sound design. The previous game was also lacking in the same manner. Someone's slacking or not taking their damn job seriously, and it's too obvious. I can understand half-assed sound design once, but how did it happen twice? Really makes me wonder.