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Personally my difficulty is set at 2x For break and recovery 1.5 for enemy health and damage/attack rate at default for 2.5x fragment drops.
I kind of miss the era of proper rewards for beating a game's Hard Mode and whatnot.
Aside from enemy HP, I increased most parameters until I could get the 2.5 bonus.
Attack Strength: 1.5 (the rats were terrifying)
Break/status effects: 1.9 (I could still break bosses once, usually, I really wonder what it's like on Normal, or even Easy settings.)
Recovery speed: 2
Attack frequency: 1.5
Even only at 1.5 damage, some boss moves just... erase you. I could have turned the "insta-kill" setting on without much difference, at times x)
The fragments you get are for Extra content, and nothing else. Experience is another parameter that isn't affected by difficulty as far as I can tell.
My difficulty settings for reference:
Maximum HP: 1.0
Attack Strength: 1.6
Break and Status Effect Resistance: 1.7
Break and Status Effect Recovery Speed: 2
Enemy Attack Frequency: 2
Disable Enemy Attack Tells: On
Fragment Bonus: 2.5 (max)
TL;DR: There are no achievements related to difficulty settings (yet?), and increasing the difficulty only makes Extra content easier to get.
Even with enemy damage set to default one specific boss in the game would straight up kill me in a single hit if I did not correctly dodge the "Nothing personal kid" sword draw.
Damage in this game is weirdly mean honestly.
Pick whatever you want.
It is, isn't it? lol, I swear sometimes it gave me the feeling "Is this balanced? Should I change to normal?"
Same story with Blasphemous when that came out, I found this item about 10 minutes in that prevented the use of healing flasks and just kept it on the entire way through. It's become a tradition of mine to make a metroidvania game better by doing things like that, just wanted to know if there was an achievement here.
Still does not feel good to lose 60-80% of your health bar in a single attack. Especially when your heal is only healing about 30% of your health bar.
I need to look through my Relics and such to see if i have anything to boost healing as it's getting quite difficult and heals just are not going far enough.
I'll admit I've been too cowardly to disable the attack tells, yet. Going to experiment.
You're right. Had the first boss down to a hair and just disabled healing as well. Only thing I'm not confident with is the insta-death option. Not going to be ready for that even after I finish this playthrough. Determination might be one of my strong points, but concentration isn't.
Hoping the dev sees the thread and decides to chime in and perhaps add achievement(s) for all the players who seem to really enjoy the extra challenge stuff.
N°7, right? That's funny to me, maybe I didn't look thoroughly enough, but I've seen a bunch of threads on the Rats and the Iron Witch (which gave me trouble too, but really aren't nerf-worthy, IMO), yet, hardly anyone talks about the effective instant-kill on the FOURTH boss of a GAUNTLET. x)
Yeah, I'm at like 28, myself. 3 of these were from Tower, alone. x)
I wonder if I'm alone in wishing it were still there? Some enemies feel rather ill-equipped without it.
I think it only makes sense for some enemies. Like the electrified Homunculi in Declan's Estate. I'm fine with it being gone. One less hassle to deal with while I focus on surviving, because I don't think area denial is fun. Also, I don't think contact damage would have worked well when we can crank enemy damage up while also having Relics and status effects that can further increase the damage you take.
I'd very much have enemies hurl projectiles that have lingering effects than have to deal with having to avoid touching them. If anything, area denial due to contact damage is a big issue in a lot of metroidvanias. Even more so when the enemy designs seemingly don't match the fact that they damage you on contact.
Area denial makes sense to me, I really do not see the problem, if the enemies block you, that's an extra reason to engage with them: so you can proceed further.
And when you're finally strong enough to blast through them with hardly any time wasted (like Shinesparks and whatnot), that's all the more satisfying.
Agree to disagree? I figure I'm not going to change your mind on this x)