Steam telepítése
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Fordítási probléma jelentése
Unfortunately I don't know what to do with them. Can anyone do something with that?
https://mega.nz/#F!lhExGbQT!0m_qre0pZ8mzZZrWdTGvMw
Click 'Download as ZIP' in the root dir.
Windows only, 64bit, source included for the adventurous. Take a crack at fixing the text if you wish.
This topic should be pinned or the link to fix put into QA section until they fix it by themselves.
This is a tool that will patch one of the game's managed assemblies to change how it renders text, it still does not improve the tooltip text situation and it does not seem to produce text as good as the plugin method but it is better than default.
Download: https://paste.pound-python.org/show/lsiX4m0Ge0fAzLzvi11U/
Requires a python interpreter, should work with 2.6+ but only tested on python 3.6.
Locate Assembly-CSharp-firstpass.dll in path_to_torment/TidesOfNumenera_Data/Managed/ and make a backup of this file. The tool will overwrite it. At the bottom of the script edit the filename variable to this fully qualified path, or alternatively make a copy in the same dir as the script. `python patch.py` will patch this file, now you can run Torment and hopefully text is a little easier on the eyes.
I have only tested this locally on a Windows machine, and working under the assumption that we have identical or near-identical assemblies. For the technical: this patches Candlelight.UI.HyperText.pixelsPerUnit to return a constant 1.0, instead of calculating a value based on canvas.scaleFactor.
This demonstrates the issue perfectly - going to try the unofficial patch now. Hope this makes it on the first official patch! This is the first bad thing I noticed about the game.
for those that missed it, original flags that cause blurry text: http://i.imgur.com/U4XvxdL.png
modified render settings to remove it: http://i.imgur.com/FQ9tJwA.png
other than 'pixelperfect' being set to 'False' in the blurry text example, it also appears that the UI is set to scale with the screen size and that the internal rendering of the scene is supersampled (i.e. 3840 x 2160) as compared to the crisp text. The crisp text version has pixelperfect set to True, the UI size is fixed and the game is rendered at the output resolution of 1920x1080.
FWIW, the patch linked above should also increase performance if it disables supersampling (the 3840x2160 bit).