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翻訳の問題を報告
It's actually both. If you have the game with high AA settings you get blurryness, along with the other blurryness. The game probably uses FXAA.
these look absolutely identical on my PC. tinker with settings..
This would also be a good time to alert new readers jumping to the end of this thread that a dev has already commented as this being a known issue, and that inXile is investigating what can be done.
EDIT:
I've updated the first post of this thread to contain the dev response, so that people can see it immediately when first opening the thread.
A little more digging around, and I found that the text elements are not aligned to pixel boundaries and do indeed have fractional components despite my previous assertion. The entire UI is laid out and setup for a 4k monitor (3840x2160), then I think scaling is applied to positions and sizes to cut it down to smaller screens like 1920x1080 and the positions are not rounded and no effort is made to align glyphs to pixel positions.
If anyone has a compatible graphics card, I'd suggest trying to enable 'virtual super resolution' as AMD call it and set it to exactly 4k. If it works like I think then it will render at 4k then downscale to your native screen size and this should in theory give you good results.
I've been attempting a fix that works like so:
The last bullet point is where I'm stuck since I don't know what the hell I'm doing with Unity, there doesn't seem to be a way to resize these things for one as RectTransform rects are readonly. Also changing an element's world space position will modify its local position and I don't know how the heck to place something exactly where I want.
Edit:
[1] Eliminate or play with your display's overscan setting, I've seen too many displays with overscan and it just makes text ugly. If you've never seen clear crisp text ever, then you might think that Torment's poor text rendering is normal.
That also works with a NVidia GPU using DSR (Dynamic Super Resolution). First enable the DSR factor 4.00x. Then change the display resolution to that one.
Here a screenshot taken at 3840 x 2400 DSR on a 1920 x 1200 display.
http://images.akamai.steamusercontent.com/ugc/156902491433640562/51B2658FA47E8B42AF28EDD08383DFDF3C7D4FED/
Much sharper compared to native 1920 x 1200:
http://images.akamai.steamusercontent.com/ugc/156902400679767213/9EC3763964BBFB02D628B87E3AD98A02FB44DF1E/
Beware, rendering at 4x may incur a hefty performance hit on your GPU.
I'd try approaching it from the other side, backporting some classes from Unity 5.6 into the Unity 5.4.1 dlls. But maybe then I'd also get stuck at the 3rd bullet.
Try these instead of rect.x:
RectTransform.anchoredPosition
RectTransform.offsetMin
RectTransform.offsetMax
Need someone with preferably a native max resolution 1920x1080 display, and can render using 'virtual resolution' at exactly 3840x2160 (not 3840x2400). For AMD cards this needs GCN 2nd gen or newer, sadly I only have 1st gen. Then take upload three images: one at 1920x1080, one at 3840x2160 virtual resolution, then take that 3840x2160 image and scale it down 50% to 1920x1080 in an image editor while taking care to favour high quality rather than smaller file sizes. That third image that was scaled down should look (maybe tremendously) better than the first.
The reason for 3840x2160 is this is the 'reference resolution' set in Torment, which is also presumably the resolution they used when laying out the UI elements and 3840x2160 divides into 1920x1080 cleanly.
Here, I've made 3 screenshots including one with DSR:
Rendering at 1920x1080
Rendering at 1920x1200
Rendering at 3840x2400
Depending on your browser: open all 3 in separate tabs, toggle fullscreen with F11. That should demonstrate the difference clearly on a 1920x1200 display.
Dialog example 1920x1200 vs 3840x2400
http://i.imgur.com/OsT5pIN.jpg
If I could I'd refund right now.
***
As it turns out I can refund... Well, see you on sale, devs. Sadly.
Despite the compression artifacts, this one's really good. The text can look great, instead we're getting the top which looks like an old Mothers Against Drunk Driving ad: https://www.youtube.com/watch?v=MrhV3QTkNyw
I need to get my hands on a 4k display so I can finally make it passed the dome without calling it quits.
Default: http://i.imgur.com/U4XvxdL.png
Modified: http://i.imgur.com/FQ9tJwA.png
Tweaking just a few parameters yields sharper text in conversations but it does introduce new artifacts, namely the disconnect near the top-right corner of the dialog box and the health bar appearing not quite full. In the options menu some text is sharper while others are slightly worse so this is not a good fix.
I'm going to try playing like this with hotkeys for default and modified and seeing if it improves text most of the time, if so then I'll probably package up the tool and release it for you folks.
Edit:
Unfortunately imgur will compress your uploaded images if you do not create an account and change a setting. Sigh.