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Lots of depth and world building.
inXile - forget the messy, emotional break-up with the Backers. Water under the bridge.
just don't kickstart next time and avoid the whiners ....
Start anew and pop out another gem like this one !
Fascinating game.
One of key differences is the lack of HP. The video game added HP in fear of putting off players. I think that was a mistake.
In the tabletop, you have 3 pools that act as your action points and your HP. You die when all 3 bars go to 0 (and you get penalties everytime one of them gets to 0, like if agility goes to 0 you can't move, but you can still act).
This makes a game where every action has weight, so the cyphers are really something that you want to use to manage those stats and keep them up.
Then there is the building, the game has only 3 foci. And not the most interesting ones (nor the most versatiles, like picking the shield with a nano has no real meaning, you'll want always pick that on a glaive).
That makes character building very bland, as most of the uniqueness of the character development comes from.
In the game you can pretty much only make either a warrior, some kind of rogue or a mage. Whereas in the tabletop you can mix your glaive with some caster foci to make them shoot fireballs from their weapons, or turn your nano into a rampaging werewolf at night. There are dozens of foci in the core rulebook, but only the 3 basic ones got implemented... Talk about limitation.
Thats not how game development works, there is no "directors cut" because directors dont make games, teams-of-developers do.. and you cant simply put in an half-finished level like you could with a half-finished movie scene
Don't InXile have previous regarding releasing "Director's Cuts"? I believe Colin added additional stuff post release. I do agree with you however that it's probably too difficult to retroactively add specific content back into a game like Torment, it's just that some of the cut locations looked awesome. It makes more sense to do what Stygian Software are doing in regards to their Underrail sequel, if they plan on more Tides content down the line that is...
Except for, you know, *all the games* with Director's Cuts or Enhanced Edition or Final Cut ...
like, *most crpgs* ...