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So if you did something eles first, it's possible that the game will be showing you that you can attack, but you really cannot.
If you are a nano, you can attack using abilities. Pick the ability, click the enemy and select the amount of effort you wish to use. Difference is abilities have a base activation cost so will deplete your stat pool by that amount plus the amount of effort, but tend to be more powerful.
I'm new to the game myself, so if my take is confusing or not quite accurate anyone else feel free to chime in ;)
As to the specific problem of you not being able to interact in combat, I've had that a couple times in other combats but not that first proper combat. Have you tried closing the game and restarting? That fixed one of my hung combat issues. If that doesn't help, perhaps check over the official forums?
First combat right outside the resonance chamber.
All I can do is talk to Qurro during the combat and interact with environmental objects.
I cannot attack, cannot use abilities, cannot do anything but walk around while the 4 humans attack me. Clicking and right-clicking have no effect on any of the enemies in any way except that I can converse with Qurro round after round until I am out of points and/or dead.
I have a save right before the combat starts, and have reloaded numerous times, tried both equipping and unequipping weapons, and have tried using objects, but nothing happens.
There is no intelligible reason for the lack of contextual controls during combat, or for the lack of interactivity.
I actually preferred the pre-update Sorrow fight in The Mind, where you had the opportunity to examine the memories of the tanked creatures before the combat started. At least pre-update, attack meant attack.
Frankly, other than the visual overhaul of the UI, I am not impressed with this update, I enjoyed the prior version more.
Update: The 4th char can fight again. It is a Nano, like the first, and I think, second one I made.
If anyone knows a work-around instead of just endlessly creating new chars and praying it works, please post. Would be much appreciated.
There's no telling when the bug will hit. As it is now, the game is pretty much unplayable.
The New UI is great (although, during Character finalisation, the "description" box that scrolls through ability text isn't usable at all, because the moment you move your mouse off of the desired ability to actually scroll the description, the description resets to whatever text was previously highlighted ... maybe make the description box "On Ability Select" rather than "On Ability Hover" for the next update?)
The new Sorrow fight is unsatisfying and feels rushed, as if it were a bandaid.
The new combat is obtuse and uninformative. I would expect a refund if this is how the game were to be on release, frankly.
Well, they pushed back the release, which usually is a good thing and something that crowd-funded developers can do when they feel they need to polish/debug the thing more. I am pretty sure they do not even dream of releasing as it is now, because then they would not get anything else crowd-funded and would have to go back to the hated publisher-model to finance their work.
The biggest thing for me us how little actual feedback there is during interactions with the Effort bar (Okay, one pip adds ~15% ... but why? The effort bar might even be *too* much UI for the interaction (I think Banner Saga's model handles this type of interaction in a much cleaner way).
A more context-sentitive interaction menu on enemies would be .. IMO ... a better path to explore, rather than a clunky and disjointed UI with elements here there and everywhere.
Thanks for responding, sear, awesome info. I'm still eagerly awaiting launch, despite the inability to play this version of the beta.
This would be very useful. In my fight with Quero (sp?), I had Callistege use a cypher that does damage (which I assume should consume the attack/ability action). But when I moused over an enemy, the cursor changed to a weapon and the "Left click to attack" thing at the top of the screen showed. Of course, clicking on the enemy didn't make the Effort UI pop up and I couldn't attack. Confused, I stupidly clicked a few more times before remembering that I should only have the movement action left and, not wanting to move, passed the turn.