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There's very little combat to speak of, so I wouldn't necessarily play this for that. There are a lot of ways to "solve" the Crises, which are the intricate skill-driven encounters this game has. They're short but quite dense.
I think Pillars of Eternity and especially Disco Elysium do a better job of being successors to Torment, but I'm still glad I played this.
'Disco Elysium' is the spiritual successor that this game could only pretend to be. This is a good game for the setting material but the story is weak and main character practically nonexistent.
But if someone's already played the original, or is one of the people who didn't like it (whatever the reason, not out to pick that fight again), then there are Torment-ish aspects here. Mostly in the little NPC stories peppered throughout the game. The main character, the villain, your companions, none of them really came together in that very personal, resonsant story that PST had.
So what is supposed to be Disco Elysium and what makes it so good?
Really strong narrative RPG, clever writing, evocative setting (despite being a lot more like the real world than most RPGs), lots of different paths through dialogue. No combat, though None. So it's not for everyone.
https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/
For so much reading you would hope the story was amazing. It isnt.
I had no such problems and haven't heard anyone else complain about this so it must be a rare problem.
I don't think it's the game that has a problem with being pretentious and self-absorbed.
other times, I'm incredibly bored and disappointed at how easy the combat encounters are and how I'm missing the little combat there is by choosing the more interesting outcomes.
and how the game has so little cohesion.
so the game is worth it, but don't be like me and don't go to all the tombs in necropolis. it's ok to miss some stuff and move to more interesting plot points