Torment: Tides of Numenera

Torment: Tides of Numenera

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Ghost1 Jan 7, 2017 @ 6:32am
Any possiblity of Modding?
I just got this game. Its far exceeded my expectations.
Only one caveat. The main character half shaved head look. Its modern, jarring because its trendy in our current climate, takes me out of the experience or narrative. If physical identity cannot be changed in game, will there be a possibility to mod or alter even something as singular as our avatars? Helmet or hood could hide the model's head.
Last edited by Ghost1; Jan 7, 2017 @ 6:40am
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Showing 1-6 of 6 comments
Ichthyic Jan 7, 2017 @ 6:30pm 
if you want to see what the modding potential likely is, I suggest checking out what mods people have managed to make for Pillars of Eternity, since it uses the same engine and code.

I haven't looked in a long time, but I don't recall there being a lot. check nexus mods.
burningmime Jan 8, 2017 @ 12:01pm 
Adding mod support to a game is a lot of work since the developers need to define where the mods can extend the game and make sure they don't break everything. However, if all you want to do is modify models and textures, it's not particularly hard to extract/modify data in Unity archive files.
Ghost1 Jan 12, 2017 @ 8:48am 
If the team would impliment the option to select a local avatar that would give players greater choice as well. Thanks,
Singrave Jan 12, 2017 @ 11:46am 
it's Unity engine
what moddin' are you talking about
Pilgrim Black Mar 2, 2017 @ 12:49pm 
Turn off time request. Better character photos, remove the drain effect on abilities or have it recharge after combat automatically.
Briggs Mar 2, 2017 @ 1:31pm 
Nromally I am a huge proponent of mods, but in the case of T:ToN I'd rather the devs work on adding more content themselves. :/
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Showing 1-6 of 6 comments
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Date Posted: Jan 7, 2017 @ 6:32am
Posts: 6