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Bir çeviri sorunu bildirin
If concerned about that, or looking for a more "standard" RPG, personally, I would suggest Tyranny first.
P.S. Tyranny isn't easy either. If you need a new-player friendly RPG, I'd take a look at Ember.
http://store.steampowered.com/app/339580/Ember/
is this more action oriented like dungeon siege? or diablo likes? looks alright from the screenshots.
Sort of...maybe a cross between Dungeon Siege 3 (though I didn't care for that) and Dragon Age light (fluid combat, but not all the companion depth, though). It's pretty good, really. The price is excellent and the game was well supported last I played not too long ago. I completed the game and don't recall any major complaints. It was easier than I'm used to -- a good bit easier than Tyranny and Planescape -- but not terribly so.
No problem. I hope you like whatever you get. I know many RPGs have a tendency to be very hard for newcomers and people get turned off by poor tutorials, lack of exp. etc. Sometimes it's easy to overlook the fun factor ...so yeah, maybe if you like one you'll get another and be hooked like the rest of us fools. :)
As for the other two I would vastly over recommend Tyranny. Got it on gog on release and imo it is the new top tier RPG to compare others to. This used to be held by Baldurs Gate for me, still an amazing game series. Each play through feels like a vastly different campaign with new quests and approaches. Loved it.
Planescape can be pretty hard and there is a lot to miss in it. The journal makes it easy to get lost and you will end up looking up walkthroughs for parts. A great game overall though.
Tides of Numenera... I was sorely disappointed in this game. It has the makings of a great one, but just... eh. I would get it on a big sale.
Planescape Torment is an original AD&D game and one RPG with the deepest narrative I remember. It's style is like a mix of morbid Dark Fantasy (Fantasy+Horror) and Sci-Fi, while the new Numenera Torment is more Sci-Fi than dark, I think. Haven't played really far yet, I have to admit. I did like it very much when I was playing it and I digged the modern visual style a lot, tho, I just do not feel like playing a game like it very much at the moment for some reason.
If you are completely new to this genre, I'd maybe rather start with a little more casual one, like Pillars of Eternity, Icewind Dale or Baldur's Gate. The last both are also remakes like Planescape Torment with a little rusty visuals and rather High Fantasy. At least if you aren't mysteriously pulled to the shiny and special Torment games. ;)
@OP, Go with Tyranny, it is easy to get into and has a lot of replability. If combat starts to hard you can always choose the staory mode difficulty (not sure if it is called that, but yeah). Pillars of Eternaty was hard for me to get into. Also look at Divinity: Original Sin, easy to get into and has better combat mechanics IMHO.
Tyranny's RPG stats and combat, hella detailed. And still had me thinking "dear god, not another combat, this is going to suck."
Planescape: Long, lots of convo options. One of my fave choices was two identical statements, one being a truth and the other a lie. It just... let you decide your character's convictions a smidge. RPG side... hoo. boy. It's a bastardized, computerized, homebrew of *second* edition D&D. You should consult a guide for levelling up with style. Not that there's a ton of choices, as you can be mage, fighter, thief... but you can kinda be all three in some measure, and what transfers and what doesn't is not intuitive. One major segment of custimizable equipment for your character involves tattoos, and a couple depend on getting to certain levels with certain classes first... and the benefits are kinda huge. Build right and you could be calling down fire from the heavens and punching through foes at the same time... with plenty of HP. Build wrong... well, there's a nice saying. "Get it right, and you're a star. Get it half-right, and you're a gas giant."
Planescape combat... not everybody's favorite, but I found it functional, and not so many options as to be overwhelming, while still being hard, because, like... you can go drinking with gods. Did you think enemies wouldn't scale that way? The complexity is always in the setup with this one. But when you do manage to use your comrades effectively... (Mort's taunt is best taunt.) it works.
Numenera: Not overwhelming, not underwhelming. You have few combat powers, but you have more tactical options, since you can interact with the landscape. While the others are pretty much "kill 'em all" in terms of combat resolution, this gives you foes smart enough to flee a losing fight, hazards to turn against your foes, and maybe something to hack into. You won't go "Oh, just another fight." The convo trees are solid... and I wish it weren't nearly impossible to get a good guide to show off just how intertwined the options are with your character choices. That said, I felt like I had so few choices about my character. Granted, planescape gave you, at levelup, maybe a few points of thievery to distribute, spell loadouts, or weapon specialization... and that was it on the character sheet. Numenera has a far smaller list to pick from, and no hope to change your mind.
So, short version: Planescape's like sitting down to ad&d tabletop with really intricate roleplaying up until "roll for initiative". Numenera's like sitting down to a tabletop game where I'm GMing, so you can actually do something crazy-yet-obvious that isn't normally in the rules. (I once broke a GM by having my fighter throw the leader of some dwarven bandits into the troll-wrestling ring. AD&D's GM's guide really did not cover this, and if my character had not had "exceptional strength", it would have been hugely impractical.) Tyranny... I've rewritten my short description several times. It's hard to pin down. I'm not going back 'till the dlc is done. And I can't see playing it through more than once after, despite the devs wishes.