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For example, in PS:T you can talk to just about any NPC, however minor, and possibly get a little information for a Journal Update or recover a memory. You also had the freedom to attack NPCs. In ToNN most non-quest-related NPC's just have a one liner above their heads if you click them, and once in a blue moon an attack options opens up in dialogue on a few more major NPCs.
In PS:T, your companions are more unique, have more voice acting, engage in random banter between each other, have animated portraits, and have more fleshed out stories and more character progression through dialogue over the course of the game. You also could also potentially miss out on picking a few of them up, functioning as "secret companions". Except for Rhin and maybe Erritis, in ToNN the level of detail put into the companions is generally lesser.
In PS:T, while you couldn't join every faction of the setting, you had the oppurtunity to join half a dozen of them, complete with special items and abilities. In ToNN, there is only one faction that you can join at the beginning, with very minor perks (free sleeping). PS:T also includes alignment-specific items, while the Tides don't especially mean anything mechanically in ToNN.
In PS:T, while it thins out toward the end game, there were more areas and those areas were likely to have 4 or 5 buildings that you can enter, and there was a world map, and sometimes you return to areas later. In ToNN, there are less locations and you're lucky if they have one building, and once you leave a main area you can never return to it. The overall scope of the game is lesser. While PS:T doesn't have you visit every plane, there is more exploration of different areas. ToNN gives you a setting with lots of potential but confines you to a two main areas and a small in between area, with just lore hints about the rest of the world. It feels like the middle is cut out.
In PS:T, the dialogue heavy aspect is balanced out with a decent amount of combat oppurtunities, including a handful of dungeon-crawl type areas and some random combat encounters. In ToNN, the importance of combat is minimized even more than it is in PS:T, with the game almost being designed to incentivize you to skip it the majority of the time. You don't get a lot of oppurtunity to make use of your combat abilities and items.
To tell someone to "read it all" and criticize people if they hadn't is quite a feat, if you say yourself "I couldn't read all" a few posts before.
Especially, if the other person claims to have read it.
Back2topic:
I read the whole review and i have to say it's really interesting.
I know and also i own P:T, but it's too far in the past when i played it.
I always only had in mind, this game was the "mental" successor to P:T, but as i said....too far back in the past^^
So i tried looking at this game from another point of view.
It's difficult for people who like and love P:T and compare these two games (which somehow makes sense), i admit that.
But for people like me who don't share that intense bond to P:T, it's far easier to have another perspective on this game.
I see it as a game on it's own. It shares some things i know with P:T but that's all. Nothing else.
And somehow i like this game. I like the way to "use your Statpoints" to overcome challenges and obstacles. And until now (a admit, i am not that far in the game yet) i could prevent any possible combat.
It's a refreshing feeling.
But also i agree, this game has many many flaws, especially with some of the companions (Background, and so on). But i haven't met all of them right now.
I actually liked Temple of Elemental Evil... modded the hell out of it and did multiple run throughs.
OTOH, it NEEDED to be modded just in order to have it not be entirely buggy so....
still, I would hardly rank it the worst.
my personal worst that I actually managed to finish was "Pools of Radiance"
that was a crapfest of bugs from start to finish, with a terrible story and bad combat.
I cannot for the life of me figure why I even decided to finish it.
none of the games InXile has made are even in the same category of "bad".
frankly I found this particular game to be a rather unique push towards a hybrid adventure/rpg where the game was more focused on the "adventure" part than the "rpg" part.
I think they actually could have made it better by turning it into a pure adventure game, frankly, and entirely skipping the combat scenarios.
If Brian Fargo offers me a job, I would 100% take it, and make videogames for him. I'd even work for him for minimum wage. Hands down.
Then the review is not for you, brother. No offense.
I admitted right out of the gate that I am a fanboy, and on the flipside I'm sure you loved it when I appreciated Collin's work, so I'm not sure if your thought-process is fair.
Thank you for the kind words, dear sir. ^__^
Thank you very much! ^__^
I chose to be positive about that one. I did say that the apothecary in the Bloom, who does exactly what you detail here, is a brilliant choice to immerse the player with.
It was not a deal-breaker for me, but it is definitely a positive when you can interact with absolutely everyone, no matter how tiny or insignificant they might seem. ^__^
I agree with every single word you said, but had I made my review even longer, there would be even less people that would read it. I tried to sum what you just wrote into my conclusion and cut things a bit short.
So... essentially, yes. You make a lot of valid points.
The Numenera setting is actually quite fascinating, really. Arthur C. Clarke kind of vibe - "any technology sufficiently advanced can be indistinguishable from magic". ^__^
To be 100% fair, the game *is* a bit short. If you know what you're doing, you can finish it in less than 24h of continuous gameplay. But I didn't bring that up, because that would be juvenile compared to all the other points I've made.
Thank you to everyone that has read this so far. You are much appreciated. <3 ^__^
If words don't work, then I'll be speaking with my wallet next time.
Thanks again.
don't be so down, I'm pretty sure they are reading all the feedback, at least Sea does.
Dude, they've got at least 50,000 customers spread over 2 official forums, plus twitter and youtube. And for every in detail review, their's a hundred racist rants, death threats, troll post, and brown nosing wastes of time reads.
There literally isn't enough time in the day for them to read or respond to everything.
Sorry but OP way to wrote a review, is... facepalm.
Lol, how old are you?
EDIT: And a tip don't insult someone if you want catch his attention.
I am getting really sick of Dorok hijacking every thread with his derision, insults, and vitriol.
I'd prefer to just block him than report him until he gets banned, I mean, he *does* say coherent things once in awhile.
And stop being blunt, you're wasting everyone's time. Maybe search that word too: blunt.
And here's a real tip for you son: I was nice so far. 99% of the people out there that know where this game is coming from, won't write down a single word. They're just going to stop buying their games.
I love what this company is trying to do, hence why I am so vocal - as mentioned before, the alternative is for me to start talking with my wallet. And that hurts more than words in this world, pal.
So how about you grow up, and leave me alone. ^__^
That's a moderator's job. Nothing we should be concerned of.
The problem is it's not a way to do make a review, you can name that satire, it doesn't change it's a wrong way.
And what is "the right way"? Your way? What if my way is different?
Are you high, brother?
Have you read any of the points I made? Have you played the original game?
Great troll, dude. 10/10
If you like this game, you've just proven my theory that only dummies like it.