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Everyone is going to miss something in the game.
Now some people might say "but fights are not content". Yes they are, crises are actually source of a lot of content, since it's not trashes mobs you're fighting it's kind of bosses only, so when you kill npcs it's always some important guys and you're changing the story, you'll get other rewards etc. Not forgetting that in crises you can do other stuff than just fighting (you can talk to enemies, use numeneras around you, do some secondary objectives you wuldn't otherwise).
The game is fine for any kind of playthrough, it's made that way.
They all felt natural and part of the story rather than something you do for loot/xp. I quite liked that actually. There are absolutely sufficient combat/crisis situations in the game and they are impactful. There are no fights for the sake of killing stuff/keeping you busy and I always felt liek I was in control. I chose to engage in those fights and not because I was some kind of thug that is looking for a fight from everybody but because it made sense.
Sorry, i think i did not express myself clear, and i can understand where your thoughts come from.
I know that fights are content. My fear was that if i make a, lets say Might focused Glaive, i miss a lot more opportunities in the game than i can get by going with Might.
Although having a high int edge makes talking trivial. Every late game int task was at 100% wihtout investing a single point of int. You could invest edge in one sat and pool in another. I was at 28 or 29 int by the end and I rarely had to use evena single point of it. Plus I had 9 points each of might and speed wihtout ever investing in them. I would occasionally empty those, but nothing a good nights sleep couldn't fix before the next time .
I just asked the question because i did not want to realize in the middle of the game that the class is somewhat weak in conversations (which are a huge part of the game) compared to the other two.
Edit : there are a lot of speed checks in sagus, obviously not in dialog parts, speed is mostly used with quick finger and mechanical lore for device handling, don't forget to look at the numenera devices, it's important, you can miss out a lot of secrets.
If you want to be good at conversations, you can be. Plus you can often use companions to cover your ass. I've used rhin at times to succeed at might tasks with her having a measly 2 might total and still succeed with like 80% chance. Having more of one stat just means things become easier and you can go on longer without having to sleep in between (or risk not having enough).