Torment: Tides of Numenera

Torment: Tides of Numenera

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Glaive worth it ?
Hello,
since i usually play a fighter class in games i wanted to ask if the glaive is worth it. I have heard that the game is not really battle focused. My worries are, if i choose the Glaive calss, i might miss a lot of contet due to its lack of dialogue options or something like that ?
Thanks for your answers.
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Showing 1-11 of 11 comments
Bombast Mar 12, 2017 @ 6:11am 
Doesn't really matter. You'll miss out on the ability to read minds, but you should still be able to spec perception, which is just about as good. And you can get party members to pass any skill check your characters stat pools aren't big enough to handle.
Starship Pooper Mar 12, 2017 @ 6:17am 
Thank you, that helps. I didnt want to start the game to realize midgame that i miss a lot.
Hawke Mar 12, 2017 @ 7:40am 
I'd suggest to invest a few points into Intellect and Anamnesis (only the protagonist get these skill checks, so you can't use companions' help here). The mind-reading tool becomes available as an artifact by the middle of the game, in the Bloom, sold by Ioxu.
Drake Mar 12, 2017 @ 11:07am 
I don't understand the missing content thing. Let's get real, a talking char misses all the fights in the game, it's not that there are no fights (there are, it's not a fight fest like icewind dale but there are quite some big fights if you choose to provoque them). It's not about missing or not, a explorer will miss crises and a fighter will miss dialogs.
Everyone is going to miss something in the game.
Now some people might say "but fights are not content". Yes they are, crises are actually source of a lot of content, since it's not trashes mobs you're fighting it's kind of bosses only, so when you kill npcs it's always some important guys and you're changing the story, you'll get other rewards etc. Not forgetting that in crises you can do other stuff than just fighting (you can talk to enemies, use numeneras around you, do some secondary objectives you wuldn't otherwise).

The game is fine for any kind of playthrough, it's made that way.
Roknar Mar 12, 2017 @ 11:22am 
Kind of agree. I feel likemost people here seem to be under the impression that getting into a fight is something to avoid at all costs. I enjoyed most of them, and there were a fair few fights (some of which weren't really fights, but high tension situations) even playing as a good guy with mainly dialogue relateded skills and items.

They all felt natural and part of the story rather than something you do for loot/xp. I quite liked that actually. There are absolutely sufficient combat/crisis situations in the game and they are impactful. There are no fights for the sake of killing stuff/keeping you busy and I always felt liek I was in control. I chose to engage in those fights and not because I was some kind of thug that is looking for a fight from everybody but because it made sense.
Starship Pooper Mar 12, 2017 @ 11:23am 
Originally posted by Sajah:
I don't understand the missing content thing. Let's get real, a talking char misses all the fights in the game, it's not that there are no fights (there are, it's not a fight fest like icewind dale but there are quite some big fights if you choose to provoque them). It's not about missing or not, a explorer will miss crises and a fighter will miss dialogs.
Everyone is going to miss something in the game.

Sorry, i think i did not express myself clear, and i can understand where your thoughts come from.
I know that fights are content. My fear was that if i make a, lets say Might focused Glaive, i miss a lot more opportunities in the game than i can get by going with Might.
Last edited by Starship Pooper; Mar 12, 2017 @ 11:24am
Roknar Mar 12, 2017 @ 11:26am 
Not really. It felt like every other free stat buff I got during the story was based on intelect (which seems to be the vast majority of tests I had to take during converstations). and you can level your dialogue related skills regardless of class I think. So it doesn't really matter what class you pick. You might have to sacrifice some combat ability to be extra good at talking but that goes for a nano too.

Although having a high int edge makes talking trivial. Every late game int task was at 100% wihtout investing a single point of int. You could invest edge in one sat and pool in another. I was at 28 or 29 int by the end and I rarely had to use evena single point of it. Plus I had 9 points each of might and speed wihtout ever investing in them. I would occasionally empty those, but nothing a good nights sleep couldn't fix before the next time .
Last edited by Roknar; Mar 12, 2017 @ 11:30am
Starship Pooper Mar 12, 2017 @ 11:31am 
Yes, i made a Speed Glaive and am still exploring Saugus Cliffs. The only Checks i had was intellect, but i got some free points in it during to conversations too.
I just asked the question because i did not want to realize in the middle of the game that the class is somewhat weak in conversations (which are a huge part of the game) compared to the other two.
Drake Mar 12, 2017 @ 11:39am 
There is also something to have in mind while playing, it's that it's not a sucess or die type of game. Some checks actually unlock interesting things when you fail them. If you're a might char and you're failing int checks it's not going to lock you out, you will just branch into another part of the quest. They actually got the thing right (so right that some people are actually angry that some failed checks can be better that succeeded ones, and don't forget that by having high skills and edge makes some checks not failable, looking you out of that branch unless you have that special char that can fail them).

Edit : there are a lot of speed checks in sagus, obviously not in dialog parts, speed is mostly used with quick finger and mechanical lore for device handling, don't forget to look at the numenera devices, it's important, you can miss out a lot of secrets.
Last edited by Drake; Mar 12, 2017 @ 11:41am
Starship Pooper Mar 12, 2017 @ 11:54am 
Tank you guys a lot for all the tips and advises.
Roknar Mar 12, 2017 @ 11:55am 
The vast majoty of tasks for me seemed to be quickfinger(speed) and lore tests(int), followed by persuasion(int). Though I think only few of the int tasks had any real impact. Mainly the persuasion ones. For the most part they seem to give you more insight into the world as a player and sometimes give you new cyphers. By impact I mean dialogue that affects story outcomes. Quickfinger seemed at least as valuable in that regard. It would pay off to have high persuasion though I think(or deception or intimadation, there's usually an option for either one. Though perhaps a little elss intimidation) , but yea, the way the game works, you don't really miss out on content regardless of class or stat focus.

If you want to be good at conversations, you can be. Plus you can often use companions to cover your ass. I've used rhin at times to succeed at might tasks with her having a measly 2 might total and still succeed with like 80% chance. Having more of one stat just means things become easier and you can go on longer without having to sleep in between (or risk not having enough).
Last edited by Roknar; Mar 12, 2017 @ 11:56am
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Date Posted: Mar 12, 2017 @ 6:06am
Posts: 11