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I'm also a tabletop player since 2013 and it was definitely a good change. They tried to use the pools in the alpha but it was frustrating as hell, haha
While personal preference will certainly play a factor in this, I generally find the raw percentage representation to be easier to follow as long as I'm not literally playing with dice. Still, the game is being mechanically faithful to the PRPG here.
The only glaring problem I see here is the dis junction between health and pools (something that has been noticed before). Using a D20 instead of a D100 is mostly a matter of convenience (multiply x5 your results, give a range, and voila' same probability distribution). The point is that the game doesn't have inhuman feats (skill check like the one that requires 21-30 in the boardgames), all skill check are achievable without effort or edge... theoretically (and I remember wrong, the lowest % for an action is 5%, that if you divide a D100 by 5 is 1/20, that's a crit in the Cypher system so that at least is kind of consistent).
Cypher is not a tactical war game system, is not made for miniature like a DnD or GURPS would be, so I think that they had to modify it a bit to make it "gameable" (even if it's obvious that combat is not the focus here, and a pacifist root is probably closer to the Cypher system and the best way to play the game). My real problem is the balance of the game: it's too easy to level up (compared to what happens in Cypher), no GM intervention (that means you cannot randomly fail), and in the end you can always easily have 95-100% possibility of success using edge+effort without ever running out of any resource in your pools.
And if you are a P&P player... what do you think of the fact that you identify immediately exactly what cyphers and artifacts do, and how to use them. They are supposed to be long lost tech scrapped from the previous worlds (also hoarding cyphers doesn't seem to have any significant side effect in the game, some mild malus to your overflowing pool)
(on the silly side, it's kind of fun that for how I leveled up, Rhin, a preeteen "defenseless" girl is the goon of my party, I used her always to threatened my enemies with force ALWAYS succeeding (thanks 100%)). The other thing is that 100% in this game is really an 100% chance, there is no possibility of critical failing.