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I do seem to remember there is a Descriptor that gives you a level, but I can't be sure.
There are artifacts throughout the game that affords you skill-levels when using them, but I haven't found any with that skill. There are also Cyphers that gives you a permanent skill-level, but I haven't found any that affords you that skill. There are implants (cybernetics) you can operate into your body, some gives skills but I don't think I've seen that one there. There is the character Focus but again I haven't seen that skill being granted. Finally there are people who teaches you skills, but again I haven't seen that skill being thought.
Anamnesia lets you remember pieces of your past throughout the game. It sheds some light on the story and helps you understand what is going on with your character and the story. I can't remember if I've seen it result in new dialogue. There is one instance where I've found a quest-item using the skill, but I'm unaware whether or not skill-levels are needed to get the opportunity.
Hope that sheds atleast some light on the matter. :)
If you mean "Glaive", then yes, he can learn any skill per tier, so 4 exploration skills in total.
You need to pick "skills" instead of "ability" when you leveling.
That being said, combat is nonexistent in this video book (I refuse to call this a game), and there is no reason whatsoever to play Glaive or Jack, for that matter.
Pick Observant or Intelligent Nano, give him Scan Thoughs, on level up give him Anemnesia/Perception and off you go, read your book.
Soo, by your definition, any game, which does not contain combat, is a book?
As for Anamnesia, the skill is unique to your castoff and is not rulled by class.
You know what I am talking about, so why rub it in?
If there is a combat system, and combat-oriented characters in the game, let us damn well use it. Whole game you build up power and get to use it what, 2 times? Amazing.
Yeah but you still need to put points into it to get any results beyond simpliest ones.
E.g. council clerk interaction, etc.
So you have to pick pure exploration/flavor skill on your PC, which is not doing anything for yuor Glaive's combat, for example.
Man, it's like... you play Baldur's Gate, and you need to get 5 stars into "Grandmaster Dialogue" to be able to talk in last chapter properly. You feel what I'm trying to say? Is lame.
I honestly believe that at the very least Scan Thoughts and Anamnesis should have been PC-specific skills for any class, for flavor, so we can actually use those levels to pick fun stuff that explodes and chops heads off. To each his own.
My point is - if this is a graphic novel, why the hell you bother me with combat skills and abilities?
If this is not graphics novel, but supposedly game with balance of dialogue and combat - then where is my combat?
http://steamcommunity.com/sharedfiles/filedetails/?id=876144974
http://steamcommunity.com/sharedfiles/filedetails/?id=876145079
http://steamcommunity.com/sharedfiles/filedetails/?id=876145205
Was wrecking faces, and never found myself lacking during skill checks. And i was even wearing heavy armor without defensive Foci.
Dude that is amazing.
I am trying to say "who gives a ♥♥♥♥ that it's wrecking faces?"
There is literally no point or reason to roll Glaive in this game. There is no combat in this game.
Whatever little measly combat encounters are offered - not worth rolling a combat character.
You can perfectly fine 1-shot anything with Nano as well, dong 1.5 more damage than this hammer, btw.
Meanwhile, Nano will be much more effective and fun time with dialogues, and will see more content to read in this video novel.
I'm just saying...
Oh whatever... My point ios, i did not found the amount of combat lacking. THis is RPG and you can perfectly roll a combat char and get plenty of combat. But whatever.
As for combat, well off the top of my head here are the fights (bearing in mind I still haven't completed Sagus Cliffs yet and haven't even entered the Underbelly or Caravanassi):
Tutorial fight killing the reflections to drive the Sorrow from your mind (yes it counts)
Fighting Qorro and his gang as you leave the Resonance Chamber to enter Sagus Cliffs
Fighting the slavers when you return Rhin to them to complete their quest.
Fighting the rogue stichus when you find it in Cliff's Edge.
Fighting the Murdern in the antechamber to the Anechoic Lazaret out in the Reef of Fallen Worlds.
Fighting the Peerless infected drones in Anechoic Lazaret proper.
Fighting the Nychthemeron is one way to complete the Beleazzar and the Beast quest though I have yet to attempt this quest at all.
I haven't chosen to take most of these fights so far as my first character is a sneaky Jack. However, I am fully aware that all these opportunities for combat exist and when I do a playthrough as an impulsive glaive I shall enjoy taking on some of these fights.
I need to emphasise this is just the fights I've managed to find with a non-violent character in what the first four major areas of the game (Reef of Fallen Worlds, Circus Minor, Government Square and Cliff's Edge).
To actually get back on topic, as others have answered the Glaive class can learn Anamnesis and it is a handy but non-essential skill that will open up opportunities to impersonate the Changing God and help resolve some quests and puzzles. It also gives you opportunities to net small amounts of free XP.
I dunno, I could count combat encounters on one hand.
Compared to the amount of time you spend reading through walls of text it's just drop in the ocean.
Well man, that's my gripe with the game.
Since there is a combat character choice present, and I roll a guy with 2 intellect - I would like to see my character busy crushing skulls.
And yet there are what, 5-6 small combat encounters over entire span of first city (which is like 50% of the game..)
This game explicitly states it has infrequent [EDIT for clarity I should point out the store page does not use the word 'infrequent' or give any reference to the frequency of combat but plenty of reviews and dev updates/FAQs etc.] though handcrafted combat or Crisis encounters. Some of those encounters are not small and one of them is a full on boss fight that will kill you if you are unprepared.
It's fine if you dislike this style of cRPG and dislike the lack of emphasis on combat. It is outright lying to say this game is entirely or almost entirely lacking in combat or that it's gameplay is in any way similar to an old-fashioned adventure game or worse a visual novel.
You previously there were 'what, two times' you get to enter combat and use the power you have built up over the whole game. An incomplete playthrough of the first bloody area disproves this utterly.
I get you don't like T: TON. No need to hand out misinformation and troll people because of it. Post a review giving polite constructive criticism and feedback along with a thumbs down to let the devs know what you think and don't buy games like this in the future. Simple hey? :P