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If you get it, prepare to read. A lot. And immerse into a story like a complicated novel. And to roleplay. REALLY roleplay. Not just kick butt (though I suppose you can play more like that!) or be completionist of some checklist (though you can try!).
Camp in, whenever you play, and absorb. Its one of those games.
It has a similar vibe to Planescape Torment, but it takes a spin towars the fantastically absurd with a pinch of morbid creepyness to it rather than Planescapes dark gritty twist.
@Juggalotus The issue is that Wizards of the Coast (aka the company behind D&D) owns Planescape. These guys has done some work on D&D in the past but the rights to the Planescape setting belongs to Wizards of the Coast.
And well, the last thing the world needs is yet another D&D clone, setting wise, or mechanics wise. :p
Combine the lore-rich nature of the original, with the collision-of-worlds environment of Sagus and its neighbors and you're obviously going to be reading tons of material.
Some people will talk more formally, while others use street vernacular, or specialized class phrases that you just infer meaning from as you hear them in context. (imagine going to another country and hearing new curses for the first time :P )
Anyway, the game is at the polar opposite of Icewind Dale (which was all about the combat). So far (for me at least) it's even more peaceful than Planescape, so I'm diving into story over swordfights.
And I totally agree with nikitadarkstar about the "just one quest" thing. If you like the game you're going to be sucked in and trying to keep your eyelids from closing while you try and read a new dialog tree :D
Also, go to GoG and get Planescape. It's fantastic. Though there was a critical bug in the game when I last played it that would cause it to crash on me 2/3 of the way through. I hope they fixed it by now. It was probably related to loading one of the CD images in the emulation.
Already heard more than my share of people refunding and calling this 'boring crap' because it apparently has too much reading (I believe the amount of words in this game's script has actually been a long running marketing shtick and a boast from the devs leading up to release from what I've seen, so this really ought to have been expected... but I digress)
I'm the type of person who fell in love Planescape's writing and lore, who spent hours pouring through the Library of Vivec's shelves devouring the stories, who spent an evening being enamored by Mass Effect's codex entries and understanding the world lore ranging from the history to the engineering mechanics of how each and every piece of technology works etc.
I'm 4 and a bit hours in so far and it didn't even occur to me that the tutorial battle has been the one and only fight I've been in so far. Enjoying the storyline and sidequests/quirky characters and dialogues etc. too much to notice or care.
I'm not terribly far into the game just yet, but so far I'd say that PS:T probably has more combat than T:ToN, mostly because a great deal of the encounters in T:ToN appear to be completely optional. Not to say that PS:T is really combat heavy to begin with though.
I remember doing that for Baulders Gate I and II. :D
That said, you know what is missing? The manual. I don't know if the original Planescape:Torment had it, but BG II manual I just loved. I remembering reading that for hours. Since this is a game to the great old days of reading a story while playing would have been great if there was an option to get a manual to go with it as well.
Looks like I will like this since it is like BG I and II. Almost makes me want to go back and try to start over again and finish all 3 games I never did.
Thanks for the comments everyone you have helped a lot. I just can't understand why people would say reading is a bad thing. It is one of the great things about playing.
2city
10or less combat