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If you don't enjoy that type of gameplay - well... :)
Yeah I've tried this. Every single failed roll has given a worse outcome (that I've tested), such as losing out on an item. i.e., absolutely not equally rewarding.
Thats where the stat mechanics come from
Also you didn't grasp the concept in entirety. Because yes at lv1 you'll use stat points for many checks, but with levels you get what they call the Edge. Edge is basically a stat reduction. Like if a check cost 1 point of intellect and you have 1 Intellect edge, that check is free, always, anytime.
So when you advance your character and spec him in some stats, you'll be able to use skills and do checks without using your stats.
If you're so stressed by it and have to get everything right, yeah I guess you are going to save scum. (which be honest you were going to anyway).
Of course I grasp the system - it's remarkably simple. With enough levels, I suppose Edge will functionally negate this entirely. Hopefully.
Essentially that is saying "this system isn't that bad because eventually you won't have to deal with it", and "it could be worse". Both of which seem to support my argument that this is a poor system.
It's more like the former tbh.
Speaking of; one thing you should really do is stop looking at your pools as stats and instead as a resource - their total has no innate impact on how easy or hard a dice roll is (so a Difficulty 3 Intellect test needs a d20 roll of a 9 to succeed, regardless of whether your Intellect Pool's max is 13 or 2) so its hard to really claim that they're a statistic like, say, Intellect in Pillars of Eternity.
I do hope they give a an ironman mode at release, so that you can have a mode where you can't be tempted by savescuming.