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We’ve put a lot of work into making it look bright and colorful in 3D. What do you think of the aesthetic?
Our next steps will be structuring out our Level Design direction for this zone, starting with concept art.
Our creative team is going crazy bringing this new chapter to life. We can't wait to show you the first few Rooms of this Expedition!
Let us know what Weapon types are your favorite. We’ll be creating a bunch as we go through further development.


Fleshing each of these zones out is a big part of what we’re working on moving forward. Each zone will have different environments, enemies, and encounters! We’re really excited to show off more of these areas as they get built out.
When it comes to Monsters, we’ve added a number that we mentioned were planned last month: multiple types of Slimes, Dire Wolves, and the newest addition: Skeletons. Take a look here!
With polished visuals, new monsters, plus all the different encounters and mechanics that our Game Designers have built, the Expedition is taking shape nicely.
We’re putting a lot of work into how we’re approaching Playable Characters: their archetypes, weapons, abilities, aesthetics, and more; continuing from our work last month establishing our melee combat core. We’re still fine-tuning what ranged combat will look like in Tearfallen, and how to design combat for multiple teammates.
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