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And with the Ock story in the museum, I understood it to be just a wrong interpretation by modern historians, who wouldn't even believe such a thing as the Idol could exist, similarly to how they secularize the story of Lazarus Herst.
Same! Feels like there's something else there that I'm just not seeing.
Yeah, I understand the basic, surface level of the metaphor. I'm just wondering if there's another meaning somewhere -- after all, it seems odd to devote an entire case's worth of attention to this, only for it to be a cautionary idiom about the dangers of progress (which, by that point in the story, we already see is happening).
Your point about the Ock story is definitely valid. I might just be looking for meaning that isn't there, but I can't help but feel as though there are clues (somewhere) that illuminate what was going on with Echo Secunda in ancient Lemuria, and I was hoping this was one of them. Could very well all be in my head, though.
From my perspective, I don't really see Tesa as an Albert Cloudsley type. While she's certainly deluded herself into thinking her view of the universe must be correct, she's also shown to be a devious and competent schemer. The prison break was instigated by her, she planned out the artifact heist, and she also organized the attack against the IDOL in the final case. Arthur, while certainly clever in his own right, seemed to be the muscle of the duo.
It is a bit of a shame we don't see more of Arthur, but it was his greed that ultimately did him in.
Yeah, calling her an Albert is probably a stretch, as Albert really was a ditz and Tesa has more going on, as evidenced by her various schemes. I really just wanted my parallel to fit, ha ha.
Another fun Easter egg: her alias in "Behind Bars" (Steven Aria) is actually an anagram of Tesa Nevari.
As for the symbol on the guru's head, in the first game the triangle is one of the seals of the clans of Lemuria in the scenario where the parliament guy is killed. Also in the DLC we learn those same seals can be represented as numbers, with the triangle being three. That said, triangles are a common symbol so it could just be a triangle... Bit of an aside but it's strongly implied that the seals are actually data disks, so I wonder if each clan used to add their memories to the disks to preserve their history, or perhaps each clan added their founder's consciousness to the disks.
I wonder about Echo as well. I think a lot of the stuff about his past and the myths of Lemuria are meant for the DLC, but what I'm curious about is what happened between Echo witnessing the events of the final scenario on the motorbike, and him ending up in the asylum. This tells us that the first scenario in the asylum is actually the last to chronologically happen. I looked in the first scenario and there's no mention of dates or anything, who knows how much time elapsed between the last and first scenarios...
As for the Speildance, I think the dance is just a traditional ancient Lemurian one, it might refer to a specific event in Lemurian history or just be a general warning taught to everyone. If you look at his bracelet, Arthav only received a month of memories from the disk, he likely didn't have enough context to make comment on OPIG or even Lemurian history, there's a good chance he didn't even know what the dance meant and that the month of memories was just memories of practicing the dance. Who knows though. I think that scenario was to show us that some disks had ancient knowledge, and as an excuse to do a really cool decode-the-dance thing, this was probably my favorite scenario.
In Constriction, Morg Brakka's patient list says June 1977, so Echo got caught quickly after escaping the museum on 4th June in Ancient Artifacts, but then fled the asylum the same month and is free at the end of the game
Oh that does actually make more sense. Echo must have been disoriented at first and ended up in an insane asylum. Him riding a motorbike shows that he must have acclimated quite a bit and likely happened after he escaped.
I think it's the same. The idol at the end of the first game was broken and bought for scrap. Tesa was collecting all the pieces and reassembled them as best she could. The reassembled artifact was technically functional but she was just using it wrong. In the lab, Jack figured out that most of the pieces of the idol were actually just structural and were completely unnecessary for the operation of the idol. The only parts required for the idol to work are the control symbols, the crystal, and the weird cylinder piece with sticks coming out of it. Lenses optional. This explains why Tesa's idol was functional even though it was appeared different, most of the pieces of the idol are just structural and the outer housing doesn't matter.
This also explains how Jack was able to move the IDOL back and forth between the warehouse and the lab. Rather than moving the entire machine, he would just remove the functional pieces from the large housing and transport those to a separate housing at the warehouse.
Good catch on the comet! That hadn't even occurred to me. I removed it from my list of mysteries.
Yeah, I don't think Arthav intended to impart some bigger meaning based on his own understanding. I just found it odd that it felt like it was supposed to be pointing to something bigger (like maybe there was a scene where Jack stole someone's keys) given the amount of focus, but it turns out to only be a commentary on the game's arc in general.
I think it was intended to be a completely distinct idol from the one in the first game. After all, we see Tesa purchase the original idol from the junk store, and then she shows up at the auction looking for the new statuette, so I think the original idol remained broken but this game's idol was a new one. As for the significance of showing her finding the old idol, it may have just been a way of showing the player that Tesa (through her research) is savvy to the fact that idols have powers.
I agree. It seems impossible that Arthav could have been commenting himself, but of all the messages the author chose for him to communicate, the message probably does relate to the overall story in a meta way.
Tesa's reconstructed idol was not functional since she just threw all parts into the new monkey statue without properly interconnecting them.