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Mouse or touchscreen is essential.
"Essential" for what exactly? There is nothing in this game that "absolutely" requires mouse or touchscreen. It's literally just selecting something. No reason whatsoever to not support controllers. This widens the audience for the game and enables players to play however they feel comfortable.
Going right across the points of interest won't always highlight the same selections as going left and vice versa depending on scene. The first puzzle with the Bagmans won't select the building at the back going one way but will the other.
I also agree that finding what you are highlighting is difficult.
I also swear the demo had ability to press boxes and it would fill the next available empty box but that doesn't seem to work now.
I dislike the window arrangements. I don't understand why it doesn't work like Windows where I can click the background window and bring it to the front.
Overall, I spent first hour more annoyed at controller than concentrating on game.
There seems to be a mixture of modes happening at the same time: there's a round-cornered selection cursor which moves around between items of interest (pressing A, Xbox layout, activates this item); there's also a mouse-style pointer which moves around with a joystick (the right trigger activates what it points at). Sometimes I forget to use the trigger for the pointer, so press A and activate something else unexpectedly.
It can be confusing having both things happening at once, and having to remember which button activates which highlight.
It seems that X (Xbox controller layout) also brings up some of the "answer sheets". I found that out by pressing all the buttons to see if one of them would do it; I couldn't see any in-game help for using a controller. (It would be very helpful if there was help!) It's not obvious to me which sheets get opened at any one time. I suspect it might be that I can toggle them individually, then the X button turns on and off only those toggled sheets.
(Sometimes one "answer sheet" is in front of another, but a word from the rear sheet appears in front of the front sheet. That's not a controller thing I suppose.)
I also get some confusion when a new item is opened in a scene, and I think (from memory; I've only had one session so far) that clicking away from the scene causes new words to cascade to the word list but doesn't close the popup, so a second click is needed. I get the need for the animation but since the expected close doesn't happen, the effect is that sometimes I have to click away twice to close an item and sometimes once. That's a minor niggle and I need to reply it to see if I've got it right.
(Love the game though; the new art style and animations are great and I'm glad to be back into these excellent puzzles.)
But, going into Settings > Desktop Layout and disabling Steam Input has made everything much more normal. I think maybe the game was getting a double input from Steam and it was like hovering/clicking in two places at once.