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Time is not a friend to online games, more so those that receive more content and updates. This creates more exploits, bot time and changes.
The spaghetti code used in programming creates even more problems. If this then that, if not this then that, if that then this, if not that then this, if X happens to Y and Z is not there to hear it, does it make a sound? If not then goto 10, run run execute.
The only modders still in are those that are paying for it, or are on a list so they can be watched to catch others. The mods being used are bypassing kernel level anti cheat, meaning they are kernel level cheats or have found a way to bypass BattlEye.
Example, an older yet modified console was used to emulate a rockstar server, that allowed them to pretend to be rockstar while having full control over the server, rockstar mediator server (go between) could not see the difference and so sent to rockstar the changes in money and whatnot earned by players which looked perfectly legal. In another instance, another console was used to host mini games that still to this day hosts, but Rockstar has hidden the link to it... but those that still have the link can still invite others... at 10k per kill there are billions to be made even though rockstar made it so you can only receive snacks for kills to counter it.
Where there is a will there is a way and time only benefits the real hackers who are selling the mods. People have gone through allot of effort to make money legally selling illegal software, so when Rockstar pushes back, the hackers rally and then come back harder. Introducing BattlEye attacks the hackers income in the short term but time is on the side of the ones who are more persistent.
So no, there is no fixing it. There are only patches, stop gaps to slow the advance down. The hackers attack from directions not expected (hence Zero day exploits) and every patch is subject to making more exploits.
Edit, and make no mistake, if GTA6 is not just story mode, if it is GTA6 Online (GTAV and GTA online are the same base but 2 different games), then it will be hacked and it might be hacked on day of release but if GTA6 is using different base coding, and if it is not leaked by testers then it will take longer but hackers will still get there. They will find a way in, and they might even survive a nuclear war as they are the roaches of the internet.
Yeah not with mini guns, or toreador machine guns, thats 100% modders using explsovie ammo mod, which makes all weapons have explosive ammo.
I will quit again once I cannot play by myself (almost said with myself... would have been funny but bad)
I know that the exploding ammo is something that can be done with hex editors and some base knowledge, i dont use any mods or menues or anything, well other than for testing purposes, but never online.
-e
Also the fact hex edits work is a real big problem, these kinds of things arent supposed to work for online games. Its a huge tell that a large part of GTAO is hosted client side.
Lol, say me that you are chitchatting about cheaters while not knowing what an authoritative server-side game is without say me that you dont know what an autorithative server-side game is. Please stop spreading disinformation.
The game lobbies in gta 5 are mainly client-side without autoritative check by servers, so cheats (godmode, speedhack, infinite ammo etc) will be always a problem.
The only reason hacking is an issue is because there is too much control on the client end. If they paid up for proper server hosting the hackers would not be a problem, at least not like they are now. We would only have to deal with bot pay shops.
The fact you can use a hex editor to modify the gta online client is more than enough proof. That would never work for an online game if the dev made a real investment into server hosting, because the data/memory with which you wish to modify is literally not there / accessible.
-e
Most of the 'hackers' are just normies who paid or got access to a modded client, most of them could not modify the game on their own.
the last hope is that gta6 will have a properly authoritative server-side architecture and not client/host-side lobbies for the online sections. Finger crossed.
I wish, but given my experience with rockstars online games, i highly doubt it.
I am reinforcing the old golden rule of not buying any new games for at least a year after release. They will have to start proving they are actually finished, complete, and ready to play before ill buy anything from em again.
I am a hex editor, did not even know hex editing was possible in GTA (both online and story) as I have not tried. I figured I lacked the base knowledge of current programming language (even though I see some parts looking far more like basic without the number lines, and I grew up writing basic) and I frankly do not want to learn another programming language even if it looks simpler.
I understand how hex works great on save files, but the current models of base programming makes hex editing of primary exe files very difficult. The sheer size, finding entry values in such size makes pin pointing anything a nightmare. I would think it would also be coded so that a whole is split up between areas meaning any change would 999,999 times out of a million end in error.
My favorite game to modify in hex or debug was Begins (https://en.wikipedia.org/wiki/Begin_(video_game)) which has to be done to exe as there was only 1 file. GTA is 2000 times that size at least and with multiple files and codecs.
Frankly I think I am a dinosaur in the computer age but I am still 10 years old when it comes to playing games. YAY, I did it! Lemme do it again... faster! Itsmyturn, youhadyourturn, gimmeeee!
Sadly, I had a tumor removed from my brain 20/21 years back, I never fully recovered from the compression, and I tend to forget things even though I never forget, atm type of thing, this time it is the topic.
Never buy full price, always wait until price is down, that is like saying, she will be my wife but I am letting the football team date her first. Kidding.... no, always wait unless it is something you really really want. I got Fallout 4 day 1 because I really really wanted it. I got GTA online or story like 2 years after, one for free and then the other, think online was free. I played their other GTA titles over the years, I think it was 4 that let me down the most, top down was better than that crap for graphics. The one where TJ and LD (cannot recall the letters at this time) gotta catch the train.
Hackers, can live with them, cannot play without them.... unless you do solo (crew 2, invite only, etc) server. Cannot shoot them either. I remember playing a game in god mode, I completed game so fast I did not return to title, that being Fallout New Vegas, ruined it for myself.
You love to play games, you like or love GTA, so be not bummed over the fact the game will be rife with cheaters, modders and hacks Oh my, instead buy it up cheap later, so long as the game does not get hacked to the point it endangers your PC, should be fine. Cannot let them win you know, gotta play anyway, might as well play with friends only where the hackers cannot see they did not beat you.
Edit, I scrolled up... okay, I thought it was GTA6 discussion there at the end. Sorry.
Not only that, but pretty much the entire main development team, including the creative directors and writers, basically all the people responsible for the story, level of detail, and polish of their past games, have left Rockstar and were replaced by new hires that are sure to be more accepting of suggestions from their non-gamer, anti-consumer, greed focused bosses at TakeTwo.
In reality GTA 6 is the first game made by this new "Rockstar" developer.
It will very likely be the shortest, least detailed, buggiest game that "Rockstar" has ever made. We already know that 99.9% of their focus will be centered around GTA 6 online.
The online mode is broken before the game is out - that's for sure.
The only ones who will truly love what they're being fed are simps, gimps (the slang definition) and woke cultured wimps.
saw this guy using a menu about a week ago.....
https://socialclub.rockstargames.com/member/juschillin_876/games/gtav/pc/career/overview/gtaonline
this guy was modifying heist cuts
https://socialclub.rockstargames.com/member/disgustingmouse/games/gtav/pc/career/overview/gtaonline
10 December 2024
https://steamdb.info/patchnotes/16648443/
13 December 2024
https://steamdb.info/patchnotes/16720383/