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cool, a random guy on the forums made a statement. haha, just because you think it is, it doesnt make it a fact. my opinion is, that GTA 5 singleplayers greatest fault is, that the 3 main protagonists are almost broke all of the time - until the end of the game. at the end, you have the money, but no reason to play the game further. its a shame SP got so neglected by R*.
I'm glad you prefaced that statement with "my opinion is" or all us random guys would have surely mistaken it for an indisputable scientific fact.
GTA IV audience target = mature adults
GTA V audience target = Teenager and young adults
- You can do different approaches for the heists.
- You have three different endings.
- You can finish several missions with a slightly different outcome (death of side characters, media/news info, gold medals).
Not much, but it's an action-adventure game, not an RPG game.there is a pirate heist
a kidnap heist where you have to rescue michaels daughter
a prison heist where its a what if if brad is alive and we break him out
plus they added the online heists to story as mods
GTA IV story is clearly more about the consequences, of the american dream, targeting an more mature audience
While GTA V celebrates the american dream in a more silly and egocentric way and also in a exaggerated way. The whole story is more staged in a Action Comedy Flick. Compared to the previous GTA Series.
Also the physics of GTA IV as example was targeted to be more realistic compared to GTA V.
https://www.youtube.com/watch?v=3A5XlyF7UY8
GTA: Fortnite
Writing's on the wall. Rockstar already is in the V-bucks business, loves the cartoony crap, and they said they are softening their humor.
RDR Online is drastically more grounded and gritty, and they bailed on that after only two years. Not a good sign for old-school fans.
The heists still play out basically the same, and still railroad you down a excruciatingly-linear path 99% of the time. If you stray too far or experiment at all it's an instafail. The opening is a speed-runner's nightmare. Likewise, the boat mission has literally everything pre-scripted. Personnel in heists makes little difference. Which is the major problem of the game.
Compare that to GTA IV where there was an element of chaos that was allowed but never actually pre-conceived. In many missions you could radically transform a mission by planting a car bomb on an intended target, or run off in the middle of gameplay to get a helicopter to invert a mission's planned design, or flee to a strip club and turn a simple mission into a massive four-way shootout.
Combat makes a big difference too when it comes to replaying a game. GTA III, SA, VC, and IV all allowed you to shoot on the move. GTA V really wants you to stay in cover. Maybe it's just me, but that's not much fun.