Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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digimaster7 May 24, 2015 @ 8:56pm
I just made a MOD to disable Red X Hitmarker without disabling the Crosshair
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Showing 1-6 of 6 comments
fleetstdemon May 24, 2015 @ 9:15pm 
Is there a particular reason, or it it just preference?

In other words, does it fix something or do you just prefer it without the red x?
nodinawe May 24, 2015 @ 9:18pm 
I find it useful, so that you know that the enemy is dead. Just my 2 cents.
fleetstdemon May 24, 2015 @ 9:22pm 
Originally posted by nodinawe:
I find it useful, so that you know that the enemy is dead. Just my 2 cents.


Me too. Especially if your fighting a few. A lot of times i have shot a cop and he has fallen over. I thought he was dead and turned away only to have him laying on the ground still shooting, lol!

I like the red x as you know for sure the enemy you are fighting is dead.
speedy dawg Oct 4, 2015 @ 7:03pm 
Love the mod! My only problem is that the reticle dot turns red every time you hit someone. Do you know how to edit those files?
digimaster7 Oct 7, 2015 @ 1:24am 
Originally posted by Wags:
Love the mod! My only problem is that the reticle dot turns red every time you hit someone. Do you know how to edit those files?

you can repaint the red crosshair texture to white inside the gfx file.. the problem is, i don't know which texture control which crosshair... A lot of the crosshair is broken into small parts inside the gfx file and its kinda confusing to search for the right one..

You can find it with trial and error (change texture in editor, put it inside the gta v , boot the game and see if you change the right texture, if you change the wrong texture then repeat from step 1)... But i guess i just don't have the time and patience to do that :)
digimaster7 Oct 7, 2015 @ 1:26am 
Originally posted by Wags:
Love the mod! My only problem is that the reticle dot turns red every time you hit someone. Do you know how to edit those files?
Also, heres the tutorial to edit gfx file:
http://community.bugbeargames.com/index.php?topic=3131.0
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Showing 1-6 of 6 comments
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Date Posted: May 24, 2015 @ 8:56pm
Posts: 6