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2.) It's far better than the 360 version and definitely worth the money.
What's the bizarre definition of "port" where this doesn't qualify? I don't know how familiar you are with software development, but this is most definitely a port.
PC version: over 200 hours and counting..
It don't take much to be better than 360
This port is much better than any other offering
If you have a good PC and are patient, this game is great
It's a great game and all - But coming from a 360 user, it's really not much different apart from first person and editable graphics to make it look really nice.
Same story, a few new side things that I believe were added on the "Next-Gen Version".
GTA Online quickly turns into the same thing it is on the console, only difference I've noticed besides the player count is that people can now type with T/Y and Passive Mode works differently.
You can also recover your character from your console to your PC for Online - Which is actually pretty cool, but there still aren't any Animals or New Activities that weren't there on the 360/PS3 release.
If you really liked GTA Online and can validate paying for that experience (Since I'm assuming you beat the game on console already) - Then you'll be happy with your purchase.
If you're expecting things to be different such as, DLC Cars in traffic, Animals Online, Enterable Buildings, Casino, etc. You're out of luck - There isn't really any notable difference between the two besides the secret tunnel somewhere by Chilliad.
If you dont play it anymore on the 360 version, and are wondering if the PC version has new things to offer, then no, dont bother.
If you have a pc that is near the minimum requirements, then it will be about the same as what you are used to on the 360 version (quality wise) but will have the new FPS mode.
If you like FPS games, the FPS mode in GTA-V is very nicely done with full animations for everything. You can play the entire game through in it, and its practically a different game from that perspective. It reminds me of what GTA would be like in a Far-Cry game engine lol.
Here is some motorcycle riding in FPS view on mostly high settings (but not maxed):
http://plays.tv/video/554c1f5d441d23b6aa
also, flying a Duster in FPS (notice the working cockpit gauges):
http://plays.tv/video/555d3debbe3e52abf8
and finishing prison break in that HORRID armored cop transport in FPS (even harder to see out of than the Kuruma!):
http://plays.tv/video/554c232d6a8433b4fd
Its not the game, its something with your system or how the game works ON your system.
I record those vids and play on an Athlon II x4 645 (stock) with 6gb DDR2-667 and an HD7870 Ghz eddition.
No problems, All high or above settings (minus some advanced graphics (seperate menu for the OP who doesnt know)), FXAA on.
Depending on the screen I am on (monitor or TV) I run it with those settings and 4xMSAA/8xMSAA Reflections @ 1366x768 (tv) or 2xMSAA/4xMSAA Reflection @ 1080P (monitor).
No vsync.
Average frame rate of 35-45 in the city (cpu bottleneck) and 55-85 indoors or small places (gpu limit).