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That doesn't work with today's generation of kids. They can't be bothered to read more than one sentence or they'll get a nasty headache.
there one side of ppl who wants you did rive kuruma in missions
there are one side who hates ppl who drive kuruma
so what should everyone do now ? :)
Whatever they want and not care about someone else's opinion on the internet.
LOL at your high morals, you are so much better than me. The car is fine, other than its a little slow. The other day someone killed me in a lobby, i proceeded to take out my aggression on the entire lobby, my KD ratio went up .6 points lol.
But back on topic:
What I also have to add is, in comparison, the Kurumas drawbacks are pretty much completely nil. They are pretty much drawbacks on paper only.
If you are not a completely halfassed players, you will not fall for C4 traps.
You can take as much time as you want to realign for a good shot, because you have pretty much zero pressure in the Kuruma because of its armor and how hard it is to hit a Kuruma thats moving even just slightly, thus completely irrelevating the reduced aiming angle of it.
Even if you do not concider the insurance and bad sports system in place, one of the biggest and least discussed issues on the balancing of the kuruma is its agility. It is goddarn hard to blow up a Kuruma driver (that, again, is not a halfassed braindead zombie) in addition to its general protective abilities. Compared to that a Tank is a sitting duck (a dangerous at that, but it still is) thus an easy target to blow up. The Insurgent has huge ass windows to directly take out the driver. Neither of these apply to the Kuruma, effectively making it a car that is extremely hard to take out because you can't really kill the driver and only really vulnerable to explosives, which they can easily outrun anyway, making these obsolete as well.
And don't even get me started on the cheesability inherent to the Kuruma. 9 out of 10 players driving a kuruma suck bloody balls if they have to openly fight in the actual game world, facilitating cover and such. Because they are so goddarn used to their godmode on wheels. The degradation of challenge it delivers to players really shows on your general public heist lobby, where 9 out of 10 players get blasted away by the simplest of missions.
And yeah, it really kills diversity. if you join up a lobby with 29 players and yourself in it, 25 of these will drive in a Kuruma. Why not remove all the other cars anyway, since the Kuruma is the sole go-to at the current state anyway. There is literally zero purpose for the other cars to be in the game, if not for vanity and races. That pretty much kills off a lot of the beauty in GTA Online, where you have all the different tuned cars running around.
It definitely needs adjustments, one way or the other.
And inb4 randomkurumafanboi replies on the level of gitgud, noneed2changebrah or itrolledu2hard:
Get a grip, your penis is just average sized if at all anyway. If you can't see that there is defenitely something wrong with the Kuruma, you clearly are in no way educated or intelligent enough to even participate in such a discussion. Deal with it.
PS: gently bumping the topic.
Sadly, this is not how it is used by a good 90% of the online community using it. Your point is utmost utopical.
Those are the people that should use Passive Mode. Not us, who enjoy the free-for-all aspect of GTA Online. But the Kuruma has just entirely killed freeroam, and heists.
I have pretty much since stopped playing GTA Online, I only jump online to help friends with heists.
I used to enjoy doing heists, but now that everyone has the Kuruma - they just ride straight into the object and sit there with their invulnerability car. And if you don't get in, because you actually want a challenge - they run you over and then leave the lobby.
...What.
OP here again though, since this thread has been necro'd. I think in the longrun the Kuruma will be damaging to shark card sales. I own a Kuruma as I previously stated and it just renders gameplay awkward. Ever seen two Kuruma's getting into a fight? It's similar to watching two tortoises with nitrus in their backsides try to kill each other. Hilarious, but boring.
Whilst the issue initially seemed to be lowbies getting ganked, it goes far beyond that. People flock to the most powerful option. Ain't no ones fault, it's natural. But when everyone takes this option the game homogenises. The wide variety of vehicles, weapons, and characters is reduced down to a single vehicle.
I'm not a fan of CoD, nor its community but what you said is a very redundant thing to say. CoD is a shooter, its very purpose in Multiplayer is to shoot one another; so saying that it's a CoD Kill-on-Sight syndrome is... redundant :P
Armed and armoured vehicles are designed for combat use, if it gets destroyed in combat, the owner should pay the insurance fee.
That way the whole problem regulates itself.
If you know how to deal with a armored attacker, you dont have to pay for their insurance just because you defend yourself.
And if you want to go around and hunt down players (which can be fun sometimes), you have to pay if your car gets wrecked.
This should of course, only go for armored cars where its really hard to kill the driver without wrecking the whole car.