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This is good advice.
It's also a good idea to at least develop a network of online friends that you can easily group with. Granted, the best way to do this in my experience has been to join other peoples' heists, but it'll give you a good idea of which players in the session are good and communicate and which ones are potentially just there for easy money.
The leaver penalty is only for those that leave the game during the mission.Maybe a half and hour ban from using the quick match option for heists.Well,if you are going to abuse the system and just hop in and out of heists nilly willy(hell there are those pilots that quit halfway while the crew is aboard the plane or chopper to troll them),why don't you setup your own heist with people you know and trust instead of a system that places you with randoms?Surely you won't feel the sting of a temporary ban from a system that fustrated you in the first place?
There should also be more flexibility in the system.I wish for the ability for the host to abandon the current heist mission and have the entire crew moved back to the planning room.Sometimes,the leader makes bad decisions(eg. choosing the wrong person to be the pilot) or the person's stat bar is not representative of their actual skill(I have seen aces who can't fly for ♥♥♥♥).Repeating the mission over and over with strictly the same roles is not going to yield any better results.
Players leaving or dying during the mission should not result in an automatic failure.Sometimes the one who left or died isn't a very crucial role(eg.one of the two providing covering fire) and the remaning 3 might still be able to salvage the situation.
Find good people and network, how else does anyone else do heists.
Same, some people get way too mad when they fail, I am too old to deal with that ♥♥♥♥♥♥♥♥.