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Fordítási probléma jelentése
That's cool, cuz i paid 60 euros for the online mode and it doesn't work.
GTA Online DOES require port forwarding in some cases.
Additional Ports to Forward for GTA Online
GTA Online requires the following ports to be open:
TCP Ports: 80, 443
UDP Ports: 6672, 61455, 61457, 61456, and 61458
Source : https://support.rockstargames.com/hc/en-us/articles/200525767-GTA-Online-Connection-Troubleshooting
Simply type those numbers in and chose the corresponding type , TCP/UDP.
That's a different problem, nothing to do with ports - if it was, it wouldn't run at all.
Sometimes you have to be the host in GTA O though, so its recommended to pfwd the ports I listed above.
Still worth a shot as it may fix the problem as rockstar said on the posted link above.
Everything else works perfect, but GTA Online.
If you nevertheless want to give it a try (please remove the port forwarding immediately when you find it doesn't help - open ports are always a potential security risk, so don't have them unnecessarily open):
The document says
Public and internal port should be the same, the target must be the IP address of your machine (if it's static - if you're using DHCP with dynamic IPs, I don't know, maybe your router has an option, internal DNS or MAC-list for that or something?).
Again: Correct me if I'm wrong, but I don't see any use in that.
// EDIT:
A bit of history on that:
In the early days of online gaming (early to mid 90's) external public game servers pretty much didn't exist. So if you wanted to play over the internet, one of the players had to start a server (usually integrated into the game) and give his public IP address to all the others. So the game server was someone's rig at home - if you had a router with a firewall there, in order to make the server reachable from the outside, you had to forward one or several ports to it.
Nowadays all players usually connect to an external gameserver which handles everything, so there's no need to open/forward ports anymore. The ports on that server are open - the client will accept data transfers from there, if he initially asked for it, without the need to open/forward ports on the client's side.
However as said it seems consoles (and maybe even some PC games?) still implement those P2P ("Peer To Peer") modes somehow.