Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Heisenberg 21/abr./2015 às 15:49
setting mouse sensitivity
im really having an issue with aiming in deathmatches in gta v online or in general maybe like im good at aiming but i dont know why i cant get this right. its really hard for me to aim at someones head and shoot i nearly miss most of my shots. if anyone here can help me with mouse sensitivity and what Dpi are you using
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koffiepot 21/abr./2015 às 17:38 
It's bit weird there is a difference in holding or toggle a button. I don't know what mouse you have, but i know people being helped deleting mouse drivers and use windows drivers instead. No matter which mouse they use.

Also, the actual difference in cursor speed switching perpective using a controller feels significant, as a reason for extra gamepad options i think..
Última edição por koffiepot; 21/abr./2015 às 17:42
Phaser 21/abr./2015 às 18:34 
Mouse sensitivity should be set one way for driving, and looking around, but there needs to be a completely different setting for aiming your weapon.

For instance my personal setting would see the mouse sensitivity higher, and the aim sensitivity lower. The way it is now, requires me to have mouse look sensitivity reduced to the same level as my aim sensitivity, ALL the time. The problem with having mouse sensitivity on lower ALL the time, is that I need to move my mouse further, when i want to turn the camera while driving. Sometimes, I need to turn the camera very fast while Im driving very fast, or I cant see where Im going. But I cant turn the camera fast enough because Im sacrificing mouse look for aim sensitivity. It means two or three swipes of the mouse, which takes longer than it would and should were there the two separate settings available.

So the only way to compensate for the lack of an aim sensitivity setting, is to use DPI switching on the fly. So I have one DPI setting for driving around(mouse look), and another lower setting for when I enter firefights and need to aim my weapon carefully. Luckily, I have a proteus core, which enables me to switch on the fly via a button under my finger. Its a bit awkward though. I havent needed to do it that way before, because most p.c games have the necessary settings on launch day. This game doesnt because its made for the controller and console. Thats fair enough, but we are playing it on the p.c now, and we need precise control. Most third person perspective games have those settings. Even H1Z1 has them!

If you look on the game pad settings, it has "third person look around setting", and a separate "third person aim sensitivity". The lack of the latter for the mouse is the problem.
Heisenberg 22/abr./2015 às 1:17 
Escrito originalmente por prei en selder:
It's bit weird there is a difference in holding or toggle a button. I don't know what mouse you have, but i know people being helped deleting mouse drivers and use windows drivers instead. No matter which mouse they use.

Also, the actual difference in cursor speed switching perpective using a controller feels significant, as a reason for extra gamepad options i think..
my mouse is Asus Rog gx850
Heisenberg 22/abr./2015 às 1:25 
Escrito originalmente por Phaser:
Mouse sensitivity should be set one way for driving, and looking around, but there needs to be a completely different setting for aiming your weapon.

For instance my personal setting would see the mouse sensitivity higher, and the aim sensitivity lower. The way it is now, requires me to have mouse look sensitivity reduced to the same level as my aim sensitivity, ALL the time. The problem with having mouse sensitivity on lower ALL the time, is that I need to move my mouse further, when i want to turn the camera while driving. Sometimes, I need to turn the camera very fast while Im driving very fast, or I cant see where Im going. But I cant turn the camera fast enough because Im sacrificing mouse look for aim sensitivity. It means two or three swipes of the mouse, which takes longer than it would and should were there the two separate settings available.

So the only way to compensate for the lack of an aim sensitivity setting, is to use DPI switching on the fly. So I have one DPI setting for driving around(mouse look), and another lower setting for when I enter firefights and need to aim my weapon carefully. Luckily, I have a proteus core, which enables me to switch on the fly via a button under my finger. Its a bit awkward though. I havent needed to do it that way before, because most p.c games have the necessary settings on launch day. This game doesnt because its made for the controller and console. Thats fair enough, but we are playing it on the p.c now, and we need precise control. Most third person perspective games have those settings. Even H1Z1 has them!

If you look on the game pad settings, it has "third person look around setting", and a separate "third person aim sensitivity". The lack of the latter for the mouse is the problem.
you are right and like i was suprised because i played pvz gardenwarfare and its a third person shooter and was really good at it. the aiming felt slik and easy to control. in gta v it feels slow and like shaking the whole time. but i wanna ask is there auto aiming in this game like the one they had in cosoles. my mouse (rog gx850) has the same button for DBI. the problem is i think there is a bug cuz whenever i press the button to change dbi it switches to (windowed mode) and i have to set it back to (full screen) again from options
Heisenberg 22/abr./2015 às 1:26 
Escrito originalmente por ☣ h@nnibal ☣:
Model?
Rog gx850
Heisenberg 22/abr./2015 às 1:29 
Escrito originalmente por mr munkee:
I also have some trouble with aiming accuracy in this game, while I'm fine in other actual shooters. I have raw input, but the mouse movement in the game just feels a little off. I put aiming to toggle because trying to aim while holding a mouse button is awkward. Something I do to practice is just use a pistol in an intersection and try to headshot all the AI drivers driving by. Though for some reason actual players are harder to hit than AI, just the way they move or something.
its true cuz they keep moving the whole time
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Publicado em: 21/abr./2015 às 15:49
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