Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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twoliv3s TNT Apr 14, 2015 @ 5:43pm
mouse stuttering input
i getting mouse stuttering at stable frame and some mouse accel too the only way i can play it without the stuttering is using a controller but i want fatser aiming with the mouse thas where im a pro at.
Last edited by twoliv3s TNT; Apr 14, 2015 @ 5:48pm
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Showing 1-15 of 16 comments
$theMyuteGrizmo Apr 14, 2015 @ 5:55pm 
Same here idk wtf is going on here is what happens to me:

-Raw Input: very draggy

-Direct Input: less draggy but still draggy (impossible to aim for head without emptying my clip)

-Windows: CHOPPY as ♥♥♥♥! PERIOD, I can barely even move the cursor in the pause menu.

NOTE! I run this game at around 50 - 60 fps so low fps is NOT the issue!
Last edited by $theMyuteGrizmo; Apr 14, 2015 @ 5:55pm
deezus Apr 14, 2015 @ 5:55pm 
Try triple buffering?
twoliv3s TNT Apr 14, 2015 @ 5:58pm 
direct input seen to be the best for the mouse but it also charged with more mouse input lagg!
ReZiiN Apr 20, 2015 @ 2:28am 
Yah your all not alone Im pretty sure this is on rockstar, games that were made for controllers seem to always struggle with implementing new peripherals, it sure is a pain and makes my mouse feel like a cheap piece of ebay imported garbage. (logitech G400s) -certainly not garbage.
fenderjaguar Apr 20, 2015 @ 2:37am 
Directinput is pretty good. But you must change your mouse polling rate to 125hz (not 500hz or 1000hz) or else you will get huge negative acceleration.

You also need to disable vsync and cap the frame rate at something you don't drop under (since the sensitivity effectively goes up the higher the frame rate goes).

Raw input is currently very laggy for some reason. Windows input is actually very low latency, if you can get it working right, but it cuts out. If you keep changing the "mouse input method" round and put it on windows, then it will eventually come good, but still has cut out issues when pressing more than 1 key on the keyboard simultaneously
Last edited by fenderjaguar; Apr 20, 2015 @ 2:39am
Nocturna Apr 20, 2015 @ 2:38am 
I also have g400s and raw input seems fine.
ReZiiN Apr 20, 2015 @ 2:39am 
Originally posted by crs24:
Directinput is pretty good. But you must change your mouse polling rate to 125hz (not 500hz or 1000hz) or else you will get huge negative acceleration.

You also need to disable vsync and cap the frame rate at something you don't drop under (since the sensitivity effectively goes up the higher the frame rate goes)

Oooo someone with data!! Polling rate? How so? What about adjustable DPI mice?
ReZiiN Apr 20, 2015 @ 2:40am 
Originally posted by Raquel:
I also have g400s and raw input seems fine.
Though I did get used to it it was beyond noticeable during gun battles
fenderjaguar Apr 20, 2015 @ 2:42am 
Originally posted by ReZiiN:
Oooo someone with data!! Polling rate? How so? What about adjustable DPI mice?

I have a zowie fk, and the polling rate is changed by me unplugging the mouse USB cable, then pressing a particular button on the mouse, then plugging it back in again. I suspect you can change the polling rate of a logitech mouse with the logitech software (that's how it would work with my razer orochi).

DPI, I don't know if that matters. I use my zowie fk on 1150, which is the middle setting, and it's fine.

Oh btw, I also noticed that with raw and windows (even if they work properly) have wierd frame rate stuttering issues (even though the frame rate will be reported as fine) when pressing more than 1 key on the keyboard and moving the mouse at the same time. This is not present with directinput
Last edited by fenderjaguar; Apr 20, 2015 @ 2:48am
ReZiiN Apr 20, 2015 @ 2:47am 
Originally posted by crs24:
Originally posted by ReZiiN:
Oooo someone with data!! Polling rate? How so? What about adjustable DPI mice?

I have a zowie fk, and the polling rate is changed by me unplugging the mouse USB cable, then pressing a particular button on the mouse, then plugging it back in again. I suspect you can change the polling rate of a logitech mouse with the logitech software (that's how it would work with my razer orochi).

DPI, I don't know if that matters. I use my zowie fk on 1150, which is the middle setting, and it's fine

Hmm. Interesting and informative, cool thank you. I was thinking DPI was the polling rate.
fenderjaguar Apr 20, 2015 @ 2:51am 
Originally posted by ReZiiN:
I was thinking DPI was the polling rate.

DPI is really just how sensitive the mouse is. Polling rate is how frequently the mouse 'polls' for new data. 1000hz can lead to slightly less latency, though in practice there isn't anywhere near as much input lag from running in 125hz as, say, running vsync without capping the frame rate under the refresh etc
Heavenstake Apr 20, 2015 @ 3:02am 
mouse fluckling suck i have a g502 and doesn't feel smooth however with a controller everything seems fine.;
twoliv3s TNT Apr 20, 2015 @ 10:25am 
the only way to fix the stuttering mouse input is. you need to have a mouse that support angle snapping or whatever they call it, turn it on problem solve!
Last edited by twoliv3s TNT; Apr 20, 2015 @ 10:27am
SpoonHandle Sep 16, 2015 @ 1:36am 
Originally posted by fenderjaguar:
Directinput is pretty good. But you must change your mouse polling rate to 125hz (not 500hz or 1000hz) or else you will get huge negative acceleration.
Thank you! I spent a while trying to figure out why the game was unplayable with my mouse and i figured it was something in the Logitech Gaming Software config for the G502. Polling rate set to 125 fixed it.
Noahhhh Jul 30, 2024 @ 10:11am 
Originally posted by fenderjaguar:
Directinput is pretty good. But you must change your mouse polling rate to 125hz (not 500hz or 1000hz) or else you will get huge negative acceleration.

You also need to disable vsync and cap the frame rate at something you don't drop under (since the sensitivity effectively goes up the higher the frame rate goes).

Raw input is currently very laggy for some reason. Windows input is actually very low latency, if you can get it working right, but it cuts out. If you keep changing the "mouse input method" round and put it on windows, then it will eventually come good, but still has cut out issues when pressing more than 1 key on the keyboard simultaneously
you helped me 8 years later:steamhappy:
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Date Posted: Apr 14, 2015 @ 5:43pm
Posts: 16