Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Population Variety?
Does anyone know why population Variety takes up so much Video memory? And what does it do?
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Loathsome Greg Apr 14, 2015 @ 2:21pm 
probably does what it says, makes the population ( civilians and such ) different models for variety
Originally posted by Rozzok | Youtube:
probably does what it says, makes the population ( civilians and such ) different models for variety

Bit wierd that it takes up so much video memory no?
Luckiernut Apr 14, 2015 @ 2:25pm 
Well I imagine each different civilian model takes up memory. Say 10 civilians take up 10 blocks on normal texture making it 100 blocks, they would take 15 blocks on high texture making it 150 blocks
Last edited by Luckiernut; Apr 14, 2015 @ 2:25pm
So you think, the less the bar is filled in the graphics settings, the more similar models you are going to get? Because i have lowered it alot to allow for very high texture settings.
Kourgath223 Apr 14, 2015 @ 2:33pm 
In theory yes the lower the bar the less variety.
The Grapist Apr 14, 2015 @ 2:38pm 
The answer is in the question.

Population variety simply means how much of a random Sample Space the game engine has to choose from, when it renders characters in the game. If you have a lower Variety, less textures need to be loaded, and as such, less cariety or diversity in characters will appear in the game. I think they may also bleed into Vehicle types as well.

The more variety it has, the game engine Calls all of the textures and geometry files for the different items in teh game. So instead of having to go Fetch data on the main disk, it instead caches it for faster access.

It should have no difference on performance, assuming the amount of ram is sufficient.
Originally posted by asaggynoodle:
The answer is in the question.

Population variety simply means how much of a random Sample Space the game engine has to choose from, when it renders characters in the game. If you have a lower Variety, less textures need to be loaded, and as such, less cariety or diversity in characters will appear in the game. I think they may also bleed into Vehicle types as well.

The more variety it has, the game engine Calls all of the textures and geometry files for the different items in teh game. So instead of having to go Fetch data on the main disk, it instead caches it for faster access.

It should have no difference on performance, assuming the amount of ram is sufficient.

Thanks, but it does, it takes up alot of video memory.
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Date Posted: Apr 14, 2015 @ 2:07pm
Posts: 8