Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Hanu3lSky Apr 14, 2015 @ 4:52am
GTA V - Slow Loading Texture when driving fast
Anybody facing the same problem?

Specs:

CPU: G3258 4.8ghz < Could be this is the problem because 2 cores only>
RAM: 8GB
GPU: R9 280x < maybe this trying to hold a 23inch monitor and a 40inch tv>
SSHD: Seagate 1tb < GTA V>

Everything run very smoothly but during driving part the texture become slow.
I try put setting from low makes no different in high.

PS: Sorry for the broken english.
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Showing 16-30 of 130 comments
Liam Neeson Apr 23, 2015 @ 7:59pm 
For you who care, Amazon has a 250GB Samsung 850 Solid State for 97 bucks. Mine just came in the mail :)

http://www.amazon.com/Samsung-2-5-Inch-Internal-MZ-75E250B-AM/dp/B00OAJ412U/
Insane_Penquin Apr 30, 2015 @ 10:43am 
i'm having the same issue.

phenom ii 965
8GB ram
7870
windows 8.1
os on 840 pro
game on 850 evo
Liam Neeson Apr 30, 2015 @ 3:04pm 
This game is very swap file heavy if you only have 8GB of memory, even worse with 6GB of memory. Run the game on high and check out your system usage, mine hits 7.5GB easy. Try lowering settings.
zzztaylor Apr 30, 2015 @ 8:35pm 
i fixed this issue by limiting my fps to 45, dont know why it worked but it fixed any texture popping and stuttering issue i had
Symness May 1, 2015 @ 8:35am 
Update CPU drivers resolved the problem ! Work for me without adapative sync/limit FPS. (i5 4200H 2.8Ghz)
Heavenstake May 1, 2015 @ 8:37am 
Same here i5 4690K @ 4.2Ghz GTX 970 8GB RAM installed on an SSD
Heavenstake May 1, 2015 @ 8:38am 
Originally posted by Liam_Neeson:
This game is very swap file heavy if you only have 8GB of memory, even worse with 6GB of memory. Run the game on high and check out your system usage, mine hits 7.5GB easy. Try lowering settings.

lol mine won't go higher than 6gb and i have 8gb installed
Last edited by Heavenstake; May 1, 2015 @ 8:38am
More than likely has to do with the dual core processor. You're running the game with less than half the processing power of other players.
Warlord May 1, 2015 @ 8:43am 
You have to update that potato, mang.

2015 you should have at least 8 CPU/Threads.
ChoGGi May 1, 2015 @ 8:44am 
wd 2tb black and corsair neutron 240, only difference i noticed was slighty better loading times
Kalywan May 1, 2015 @ 8:47am 
Install AMD 15.4 beta driver.
Davidkv May 1, 2015 @ 8:50am 
For all of the conspiracies in this post, absolutely nothing of what you've said works. SSD Makes no difference (Used on both); have an i5 4670k which is more than capable of running this game at the highest settings let alone just medium. I personally found that the more I've played, the worse it gets, which suggests to me that a process that changes/does something over time is what's causing it, whether it's a data log or something similar; but whatever it is, it's causing it to get worse over time. Possibly fragmentation from such a big game?
Last edited by Davidkv; May 1, 2015 @ 8:51am
Frogman May 1, 2015 @ 1:31pm 
I also have a 4670k with 8gb of ram and sli 770s and my texture pop in started randomly yesterday none of the fixes i have found seem to work at all.
Last edited by Frogman; May 1, 2015 @ 1:31pm
Kai May 1, 2015 @ 1:33pm 
Originally posted by Maxunit:
Same here. My Specs:

AMD A8-5600K Black Edition 3.6 Ghz
8 GB Memory
Gainward Phantom GTX 970
SATA Drive

The pop up and texture loading is extreme sometimes. From time to time, I can't see entire street blocks for up to 10 seconds while the game is "loading" something. CPU usage is always 100% for some reason.
Your APU isn't mean't for strong single threaded computing which this game and most games focuses on.

If anything the AMD FX and APUs are strongest in multi-tasking threads, but the problem here is that almost 80% of programmers don't use it, prefers single threading, or don't know how to properly implement it.

The problem here is 'status quo', why bother with multi-tasking when intel chips gives you stronger single threading power that you don't bother to 'program' and code more efficiently?

Also if you are using Windows 7, your cores are 'parked' which means they are kept inactive until it's needed to save power. You can unpark cores using a regedit tweak that's found online, but it's best to do it for desktops and not laptops as it increases your cpu temperature.

The APUs and FX processing capability is much lower than similar priced intel chips for a reason, because intel technology has gone to the point where they use their 'overclocked' single threaded chip (called hyper threading) as a bargain point, where as AMD doesn't have access to that technology or isn't focusing on that aspect.

So in conclusion:

Video game programmers will never really upgrade to the point of professional level programming or coding, in comparison to jobs or roles that might require more complex thinking and efficient planning (for instance your job is to analyze and take apart malware and viruses, or to analyze security to the level of identifying actual and really skilled 'hackers' on the internet). They'll stick to the simplest language and the easiest engines to work with, for the best time and money they can get out of it.

If 'programming' has a difficulty level class, then video game programming is at the very bottom, while (real) hacking is at the very top.
Last edited by Kai; May 1, 2015 @ 1:40pm
DeVNuLL May 1, 2015 @ 1:47pm 
Ok Guys, this is the solution that worked for me and I thought I'd better post as there are a lot of people with this problem.

1) Launch Grand Theft Auto 5

2) Press Alt-Tab or Ctrl-Enter to get back to the task bar while the game is running

3) Right click start bar, click task manager

4) <Windows 8 only> Click Details Tab

5) Find GTA5.exe, right click and select 'Set Affinity'

6) Uncheck one (and only one) of your CPUs, I normally uncheck CPU0

7) Click OK, and return to the game, and find the missing texture issue has been miraculously cured! (hopefully)


The problem with me was my CPU is literally within minimum requirements (Intel Quad 2 Q6600), and this game consumes so many CPU cycles that there are none left for the OS to load textures etc. Changing priority won't make much difference and increasing might actually make the situation worse in my case. Changing graphics settings won't help because the bottleneck is not in the GPU. Forcing the OS to leave one CPU free like this ensures there is CPU time available so assets such as textures can load, and the game seems to run fine for me on the remaining 3 CPUs.


Hope this helps for anyone else who is frustrated with this issue.
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Date Posted: Apr 14, 2015 @ 4:52am
Posts: 130