Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Locked at 30 FPS
So GTA V automatically locked my fps to 30, is there any option to unlock it so I can go up to 60?
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Showing 1-15 of 37 comments
Hugal Apr 13, 2015 @ 5:55pm 
Turn Vsync off.
kuzynek Apr 13, 2015 @ 7:55pm 
have the same problem, max 31 fps
CuteEevee Apr 13, 2015 @ 8:05pm 
I have the same exact issue
Get Rad Apr 13, 2015 @ 11:09pm 
Me too. Vsync is off.
rvcjew Apr 13, 2015 @ 11:13pm 
Do you guys/gals have vsync forced in your drivers at like say adaptive or half adaptive? That would limit the game to half its fps. All the menus do run at 31fps though. I'm getting around 110fps if vysnc off.
GregTheNomad Apr 13, 2015 @ 11:14pm 
not me i have 970 sli 60+ and game looks great at max but maybe they will patch it
Histfire Apr 15, 2015 @ 10:05am 
I actually have same ♥♥♥♥, but it's sporadic. Sometimes it's stuck at 30fps, sometimes it's 60. This is regardless of VSync.

Another thing is that menus do not behave properly. When you apply settings it says, save? As if you're trying to exit the options in their entirety.

I think most people know about broken Benchmark / Game Start being mixed together.

I've not actually played yet because of the several issues I've already had but I'll give story a start in a mo. I wouldn't be surprised if I run into problems though. Specs on my profile.

Im always amazed at how many people who game on PC are clueless about the settings they mess around with. If you cant be bothered to learn what settings do, play on a console. Thats a platform you can simple put a disk in and play with little to no tweaking involved.
Last edited by A Regular Italian Plumber; Apr 15, 2015 @ 10:08am
Kue8all Apr 15, 2015 @ 10:07am 
If you used the Geforce optimiser, that might be causing it.
Histfire Apr 15, 2015 @ 10:09am 
Not clueless, just sometimes things misbehave. It would also help if the options menu would behave itself.

GObonzo Oct 6, 2015 @ 9:52am 
just had same issue after removing and reinstalling my graphics driver & software suite. was stuck at 30fps in benchmarks and in game for GTA V.
changed vsync settings to "off" and applied, then back to "on" and reapplied. frame rates went back to 60fps.
strange.
Last edited by GObonzo; Oct 6, 2015 @ 9:52am
🅱🅾🆁🅶 Oct 6, 2015 @ 10:04am 
It's Vsync guys. Vsync is an option to get rid of screentearing but to do that it needs a constant framerate equal to your monitors refresh rate , which is why it locks you to 60 for for you guys with 60hz monitors. However if you even drop a frame below 60 , vsync will make the decision of locking you to 30fps instead to maintain solid framerate and get rid of screentearing.

To fix this just switch to adaptive vsync . Instead of locking you to 30fps if your framerate drops , it will instead turn off vsync until your framerate returns back to equal your monitors refresh rate , then vsync turns back on . Hence why it's called adaptive . Downside to this though is you will get screentearing when you drop frames as vsync turns off.

Hope that helped .
GObonzo Oct 6, 2015 @ 10:18am 
Originally posted by Prometheus:
IVsync is an option to get rid of screentearing but to do that it needs a constant framerate equal to your monitors refresh rate , which is why it locks you to 60 for for you guys with 60hz monitors. However if you even drop a frame below 60 , vsync will make the decision of locking you to 30fps instead to maintain solid framerate and get rid of screentearing.
this is not how vsync works. screen tearing occurs when there are more frames per second than your refresh rate can handle. vsync locks the maximum frame rate to your displays refresh rate to stop the tearing. your games will still drop below the maximum but can not surpass it. the downside is at low frame rates stuttering may occur with vsync enabled.
"adaptive vsync" disables vsync at lower frame rates to eliminate the stuttering that occurs but enables it at higher frame rates to eliminate the screen tearing.
to lock your frames at 30 or 60 or any specific fps either a game or a 3rd party software has to do this outside of vsync. and if the frame rate is locked at or below your display's refresh rate then there is no point to vsync at all.
Last edited by GObonzo; Oct 6, 2015 @ 10:21am
🅱🅾🆁🅶 Oct 6, 2015 @ 10:26am 
Originally posted by GObonzo:
Originally posted by Prometheus:
IVsync is an option to get rid of screentearing but to do that it needs a constant framerate equal to your monitors refresh rate , which is why it locks you to 60 for for you guys with 60hz monitors. However if you even drop a frame below 60 , vsync will make the decision of locking you to 30fps instead to maintain solid framerate and get rid of screentearing.
this is not how vsync works. screen tearing occurs when there are more frames per second than your refresh rate can handle. vsync locks the maximum frame rate to your displays refresh rate to stop the tearing. your games will still drop below the maximum but can not surpass it. the downside is at low frame rates stuttering may occur with vsync enabled.
"adaptive vsync" disables vsync at lower frame rates to eliminate the stuttering that occurs but enables it at higher frame rates to eliminate the screen tearing.
to lock your frames at 30 or 60 or any specific fps either a game or a 3rd party software has to do this outside of vsync. and if the frame rate is locked at or below your display's refresh rate then there is no point to vsync at all.

Not exactly, here's what I've researched on it before.

Quoting a post of mine from awhile back.

'Its main purpose is to eliminate screentearing, you have a frame buffer and a back buffer, the monitor grabs a frame from the frame buffer to refresh with it while the video card draws new frames into the back buffer then copies it into the frame buffer when its done. This sometimes causes screen tearing as the monitor doesn't wait for the video card to finish copying the new frame to the frame buffer, the monitor just simply grabs the unfinished "torn" image. Vsync corrects this issue by adding in a rule telling the video card not to copy new frames from the back buffer to the frame buffer until right after the monitor refreshes, this way the monitor will grab a finished image thats fully copied to the frame buffer instead of an incomplete torn one, also effectively capping your framerate equal to your monitors Refresh Rate. Vsync is only bad when you're system isn't capable of achieving a framerate beyond your refresh rate because the video card is slower at copying frames to the frame buffer crippling the whole operation, basically the monitor will grab the same frame over and over again until the video card finishes copying a new frame from the back buffer into the frame buffer, and because it cannot finish copying a new frame until right after the monitor refreshes, it spends its time waiting for a refresh to occur so it can copy a new frame instead of drawing new frames to the back buffer, this lowers the overall framerate. To fix this issue though, we have Triple-Buffering, which basically adds another back buffer, so now you have framebuffer/backbuffer/and another backbuffer, while a frame is grabbed by the monitor the video card starts copying 2/3 of the second frame to the back buffer and at the same time draws 2/3 of the new frame to the second back buffer, after that, the monitor then grabbs the first frame again, now the second frame is finished copying to the frame buffer and the first part of frame 3 into the back buffer, then 2/3 of the new frame is prepared in the second back buffer. Triple-Buffering basicaly fixes the issue of having framerate loss with vsync by allowing the video card to prepare new frames into the second back buffer while it tries to copy a frame to the frame buffer. "
Last edited by 🅱🅾🆁🅶; Oct 6, 2015 @ 10:29am
GObonzo Oct 6, 2015 @ 10:46am 
Originally posted by Prometheus:
..............
if you understand it then why would you post that vsync locks your frame rate at either 30 or 60 on a 60hz display? it doesn't. the frame rates do not automatically drop to 30 if below 60. on a 60hz display with vsync on the frames per second will fluctuate from 1 to 60 depending on the strength of your system but will not be able to pass 60 since vsync is enabled.
consoles have ingame designs and very few PC games use the same feature that works like you stated and will jump back and forth from 24 or 30 to 60 without allowing the steady fluctuations. but it isn't vsync.


Last edited by GObonzo; Oct 6, 2015 @ 10:46am
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Date Posted: Apr 13, 2015 @ 5:55pm
Posts: 37