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it'd be cool if they did the same with GTA V
4K graphics and hi-res textures are two things - 4K is just a resolution setting (meaning it requires none additional HDD space) and it's the hi-res textures that indeed takes up considerable space. Although I'm pretty sure that they are gonna be hard-integrated within the game as a texture quality setting.
On the bright side, texture quality doesn't affect performance as much as one would expect - it's the advanced features (Ambient Occlusion, post-processing etc) and the resolution that are going to be a major performance drag.
It's personal preference, but I'd rather have sharp hi-res textures with no ambient occlusion than the other way around.
im gonna use nutella to cool my cpu when i install GTA 5 http://youtu.be/EwBfet9_v4A
4K is simply a resolution setting that you set (3840x2160). It adds nothing to the game size. It scales the game up (or down) to reduce aliasing and increases pixel density making textures and distant models appear much sharper.
Higher-resolution textures (which are likely 1024x1024 for world entities, 2k for vehicles / weapons, and 4k for characters) benefit everyone.
The biggest culprit for the 60GB+ size, is most likely the uncompressed audio. Hours of character dialogue, music, sound effects, and radio chatter; it all adds up. An open-world game of this size, obviously requires a lot of assets, be it audio, textures, and models, making 60GB nothing out of the ordinary. In this day and age, storage is cheap and plentiful, so it's not unreasonable.